Zaccaria Pinball - Nautilus (1977) Bugs & Feedback

74-89

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May 2, 2014
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There's a bug with Nautilus though - the ball keeps getting stuck on the wrong side of the rail at the very top of the table, and it can't be shaken free.

Confirmed, here it happens over to the left side of the top but still behind the rail.
 
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74-89

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May 2, 2014
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Yep. Now I've had it happen over to the right and in the middle as well - bad rail!

This table also seems to have a mild version of the "flipper bump" problem as well. When cradled on the left flipper the ball will jump slightly when the flipper is released.
 

EldarOfSuburbia

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Feb 8, 2014
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Yep. Now I've had it happen over to the right and in the middle as well - bad rail!

This table also seems to have a mild version of the "flipper bump" problem as well. When cradled on the left flipper the ball will jump slightly when the flipper is released.
Same here. 3 times in short succession. Wouldn't be so annoying if Call Attendant placed the stuck ball in the plunger instead of ending the ball.

f280b380c94397c95d3bf94b07f7d83f.jpg
 

Snorzel

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Apr 25, 2014
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Have not had the stuck ball issue at all after 3.8.1 I would like to second the request to have 'call attendant' return the ball to the shooter lane rather than drain on all tables please.
 

Baron Rubik

New member
Mar 21, 2013
1,852
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Not sure if the playfield is wrongly scaled or if the flippers are off centre / positioned wrong, but on Nautilus, look how the flippers cross over the 'Double Poulp score' yellow semi circle, especially the right flipper.
Pic below shows flippers set as 'simulation' mode.

7eb40afbf1624568bd875cb56ab64d5a.jpg


d04d25627a38e2aa481a97d9adf2df84.jpg
 

Snorzel

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Apr 25, 2014
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Good eye Baron, looks like the entire yellow painted portion and wires may need moved down just a bit.
 

74-89

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May 2, 2014
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Lower field artwork wrongly centered.

The G in LEAVING should be directly below the 3 in 350,000. Compare the dark borders next to each outlane. White lettering not centered below each lane.
 
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74-89

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May 2, 2014
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I might have mentioned this before, but does anyone know what is going on with all the sounds and scoring that happen when the ball is in the upper playfield area? It is not interacting with any table elements up there, so i can't tell what is causing this activity. The same is true for Combat.

Just double-checking before work on the collection wraps up.
 

Flipper bump

New member
Jan 20, 2014
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I might have mentioned this before, but does anyone know what is going on with all the sounds and scoring that happen when the ball is in the upper playfield area? It is not interacting with any table elements up there, so i can't tell what is causing this activity. The same is true for Combat.

Just double-checking before work on the collection wraps up.

I think those are rollover targets so probably the scoring and sounds are activated when the ball rolls across the upper playfield.
 

Flipper bump

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Jan 20, 2014
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Hi Zsolt the slings are abit too powerfull on this table., also no interaction between both slings here, evertime the ball hits one of them it gets kicked straight up the middle playfield.
 
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74-89

New member
May 2, 2014
309
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I think those are rollover targets so probably the scoring and sounds are activated when the ball rolls across the upper playfield.

Ah, rollover targets... that's new to me. Thanks, Flipper.

They should probably be added to the info screens?
 

Snorzel

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Apr 25, 2014
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The left sling plastic is upside down. Note the upside down fish, the pic of the real machine up page shows the plastic in its correct position
 

Flipper bump

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Jan 20, 2014
755
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The left sling plastic is upside down. Note the upside down fish, the pic of the real machine up page shows the plastic in its correct position

Yes youre right Snorzel the left sling plastic is upside down

ASK Sim
5d3229d4cfbd879db69d037b0d8882af.jpg

Real Nautilus
6d4dac3e64d7f962c3be05101432bd13.jpg
 
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Snorzel

New member
Apr 25, 2014
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Having trouble getting the playfield lights under the spinner & for 10x and 100x drop targets and special to light. Am I missing something or are they not working correctly?
 

Snorzel

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Apr 25, 2014
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^ was able to light the spinner. But clearing the drop targets still has not lit the 10x or 100x lights for me
 

Flipper bump

New member
Jan 20, 2014
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Hi Zsolt the little bumper in the right outlane fails too often to bump the ball back into the inlane
2935d8e78f090cd2a86843bd2543faf9.jpg

Also the shooting angle of the slings is too high
 

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