360 Light Under-Saturation Issues

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
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Some lights don't seem to be saturated enough compared to the real tables. For example, on MB, Frankenstein's torso flashes mostly white with a tinge of red in TPA. It's blood-red on the real table. On MM, the blue lights that track progress toward Battle for the Kingdom on TPA are whitish blue instead of a brilliant blue on the real thing. Same with the Castle lock: a whitish green instead of a nice rich saturated green.

Other lights seem to be correct: the outlane special and the Drac Attack lights are pretty close to the right shade of red on MB.

Has anyone else with access to the real tables noticed this, or am I just being overly picky? :p
 

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