Bug Issues (bugs and requests) when playing with a 360 controller

R

Rhandos

Guest
Title Bug: Left Thumbstick doesn't work when navigating the menus
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080

Frequency of Occurrence: 100%

Expected Result: Left thumbstick should move the menu "cursor" or the table selection up and down, navigate through menus et al.
Actual Result: Only the d-pad works after some ignored input

Comment: Navigation via thumbstick should be added

Title Bug: Hide the mouse cursor when a controller is plugged in and controller input is received
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080

Frequency of Occurrence: 100%

Expected Result: Game should recognize the controller and hide the mouse cursor
Actual Result: The cursor stays visible in the middle of the screen like a fly on the wall, forcing one to get up and move the mouse into a corner

Comment: It's cosmetic but kinda annoying because the cursor is in the way and the mouse is often not accessible when you're on the couch with the controller

Title Bug: Controller navigation doesn't work in goal menus
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080

Frequency of Occurrence: 100%

Expected Result: One should be able to navigate and select the standard and wizard goals to see the instructions, either via d-pad or via thumbstick
Actual Result: Pushing the d-pad triggers the selection sounds, but no cursor is shown. Pressing A does nothing. The only thing that works is pressing B to exit the goals menu

Comment: Make the goals menu navigatable via controller

Title Bug: Controller input is completely ignored after a finished game on any table menu screen
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080

Frequency of Occurrence: 5%

Expected Result: Controller continues working
Actual Result: A, B and d-pad are ignored, one has to use the mouse to back out via the "back" button. Input works again on the table select menu

Comment: I'm not yet sure how to reproduce this, but after a few games on a table and waiting for the match animation to finish, the controller input is ignored on the table start screen, forcing you to back out via mouse to the table select menu.

Title Bug: Show 360 buttons on UI when 360 controller is plugged in
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080

Frequency of Occurrence: 100%

Expected Result: The game UI should include controller navigation help, for example "A - select / B - back" / Thumbstick - select" depending on the menu one is one. Display should switch when controller input is detected.
Actual Result: The UI doesn't change no matter if one uses mouse/keyboard or a 360 controller.

Comment: I think those art assets already exist in the 360 version of the game...?
 
Last edited:

mentaur

New member
Aug 18, 2013
2
0
and in case this hasn't been said - it'd be really great if you could do the flippers with the front left and right bumpers rather or as well as the triggers - they just have less travel so are more responsive.

Thanks
 

CmputrBlu

New member
Jun 30, 2012
64
0
You can change it so that you can use the bumpers instead. Change the button assignment. Not sure of you can have the front left and right bumpers AND the triggers mapped to the same thing. If that's what you're asking.
 

shutyertrap

Moderator
Staff member
Mar 14, 2012
7,334
0
You can change it so that you can use the bumpers instead. Change the button assignment. Not sure of you can have the front left and right bumpers AND the triggers mapped to the same thing. If that's what you're asking.

Nope, can't have it mapped to both (I tried on day 1!). Also, in case anyone cares, you can reassign the nudge to the d-pad, since if you are using the shoulder buttons it's very uncomfortable (at least to me) to try and stretch my thumb up to the stick.
 

Shaneus

New member
Mar 26, 2012
1,221
0
I've posted this in two other threads, but it bares repeating (now in a more official capacity):

Title Bug: Secondary flipper buttons do not remap
OS Version: Windows 7
Graphics Card: ATI HD5850 + HD5970
Ram: 16GB
Version #(Bottom right of game screen): 0.010
Display Mode: Full Screen
Display Resolution: 1920x1080

Frequency of Occurrence: 100%

Expected Result: After reconfiguring, shoulder buttons should *only* control flippers, and triggers should *only* control secondary buttons (like magnasave, the ball saver in Harley-Davidson.
Actual Result: The flippers get reassigned to the shoulder buttons, but the secondary flippers do not get reassigned to the triggers. So when pressing RB or LB, it activates both.

Comment: Only personally noted on Harley-Davidson, but I believe it happens across the board (another user raised a bug report about magnasave not working with the secondary buttons).
 

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