Shaneus
New member
- Mar 26, 2012
- 1,221
- 0
Title Bug: Inconsistent lighting across all tables
OS Version: Windows 7 Pro x64
Graphics Card: ATI HD5850+5970
Ram: 16GB
Version # .007
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: All tables have similar/same lighting across the board
Actual Result: Inconsistent lighting for objects/playfields on different tables
Comment:
Some lighting looks great (a carry-over from PHoF, I guess):
Funhouse
Space Shuttle
Medieval Madness
Bride of Pinbot
Firepower
Others have a weird night-mode thing going on with overly-purple/dark lighting:
STTNG
CV
Others have poorly/differently lit playfields compared to the playfield objects:
Champion Pub
White Water **especially this!
Cactus Canyon still has the yellow playfield problem.
All the above things could well be problems across the higher-spec platforms (I know CC has a yellow playfield on iOS) but they should be made as close to uniform across the board, and at least the issues with WH2O and CP should be fixable so you don't have to rely on environment lighting to read them.
OS Version: Windows 7 Pro x64
Graphics Card: ATI HD5850+5970
Ram: 16GB
Version # .007
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: All tables have similar/same lighting across the board
Actual Result: Inconsistent lighting for objects/playfields on different tables
Comment:
Some lighting looks great (a carry-over from PHoF, I guess):
Funhouse
Space Shuttle
Medieval Madness
Bride of Pinbot
Firepower
Others have a weird night-mode thing going on with overly-purple/dark lighting:
STTNG
CV
Others have poorly/differently lit playfields compared to the playfield objects:
Champion Pub
White Water **especially this!
Cactus Canyon still has the yellow playfield problem.
All the above things could well be problems across the higher-spec platforms (I know CC has a yellow playfield on iOS) but they should be made as close to uniform across the board, and at least the issues with WH2O and CP should be fixable so you don't have to rely on environment lighting to read them.