I'm not sure if that's even technically possible with a shared virtual currency of their own. but as i said i think they are pricing as it was a two platform purchase, not as if it was a six platform...
Type: Posts; User: Zaphod77
I'm not sure if that's even technically possible with a shared virtual currency of their own. but as i said i think they are pricing as it was a two platform purchase, not as if it was a six platform...
was FREE on EGS for a bit, so i got it.
It's a spiritual sequel to Alien Crush and the like.
Just don't forget to go to experimental options on the pause menu and unlock the framerate, or you...
What they are trying to do is have cross buy across all platforms.
before you could pass along the license to the next one, but only on the same platform. you could go from xbox360 to xbox one...
Well, when it happens in real life it's a mechanical failure.
when it happens in a digital sim, the RNG is out to get you. :)
Any stupid random kickouts MUST be tweaked to always be savable in...
Physics will ALWAYS be better on console or pc than on mobile, because of better timer resolution. touch screen controls are just not that precise in timing. FOr stuff to be even playable at all on...
There are many complex interactions that affect pinball physics. mass, spin, and friction all combine to create the many weird effects.
Additionally, we have timer resolution and framerate to...
You know that's it.
The check is most likely determined by detecting the proper point award from striking the L target.
but you can also get the award from striking both e and l.
so a second...
yeah, nudging is pretty stupid. in real life, vertical nudge (towards the backglass) affects the whole table, while horizontal (left/right) has much more effect at the bottom.
not now it doesn't.
yeah that so doesn't work in real life. :)
it's really fun to loop that jump ramp on the real thing.
This is absolutely a bug in the software. it was done to fix a different bug in the previous revision.
This is not a bug in TPA, it's a bug in te ROM.
The previous version has a problem where...
the key to doing a death save is the timing. you have to nudge just before the ball strikes the left channel, so your nudge physically moves that part of the table into the ball. it also helps to...
when it launches from the left, you can leave the flippers down til it passes the upper right flipper. it will bounce into the RIGHT inlane 100%. you then shoot the kill shot dead center, and it will...
Well, something robbed me of that 300 million many times.
And as i said, BSD is known to lose track of the number of balls on the playfield. and this is not something that FS could have fixed.
As i've said. i've gotten the 150 million jackpot (and thus not the goal) many many times, even with zero balls in the trough. every single time i've only gotten the 150 million, i've had balls...
Damn near everything kills jackpot build. strangely enough, locking one of two balls in two ball mulitball doesn't kill it, but back to one ball play kills it, trapdoor award kills it, i think even...
I've done that, and only gotten 150 million instead of 300 million.
Pretty sure you only got the 300 million BECAUSE you drained the fourth ball, and the game decided the two to light the jackpot...
They have to respect the rules of the console makers themselves.
If Sony or MS is willing to allow the game uncensored, they will do it. it's that simple.
When there are three cars outside donut heaven shift up and downa few times. this will start a frenzy mode. it also gives you a chance to complete the stoplights during it for an extra ball. but it...
My trick is to press both flippers and fire as well. it worked in tpa, and i can even beat level 3. i suspect that the same trick works on Zens as well.
Those 5 minute and survival challenges work by undoing the drain and warping the ball back to the plunger and auto firing it.
this results in draining from mulitball giving you a 2x score...
pretty sure it's giving you a meaningless credit instead. does it thwack?
either that or you already had max stacked extra balls.
while you aren't required to use the wizard or passive powers in main mode (you can just turn them off) you still have the main mode's physics.
Hence the request to try the challenges with arcade...
OP was asking about 1 ball challenge/5 minute/survival on the williams tables with arcade physics.
doh that's right i forgot about dr who. that one usually did have the lightning flippers on location.
the hurricane with lightning flippers was not standard, and actually made the game easier!