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Thread: Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version

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    Moderator Xanija's Avatar
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    Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version

    Great to see this launched now. I think the different settings Singleplayer (or Zen mode), Aracde and Tournament really feel very different and are fun to play. Good to see the difficulty on the non-Zen-tables being ramped up again. Also: Different leaderboards for Arcade and Tournament mode - very good.

    One issue I found: In a 5 min. challenge I had it happening again, that the ball drained and instead of returning the ball, the bonus calculation came and it was Game over with more than a minute still to play. Table: The Getaway.

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    Senior Member dtown8532's Avatar
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    I posted this on FB but here’s my quick rundown

    Quick review on PS4

    The good:
    Graphics are sharp and vibrant
    Bulb lighting temperature is spot on
    Pinball FX animations are cool and well integrated.
    Surround sound has been well mixed
    Superior presentation of the license
    Flyovers of the playfield are awesome
    The ball looks like chrome.

    The bad:
    Physics: No matter what mode I play the tables feel like there’s a magnet at the bottom that’s dragging the ball. Or, like the table’s been pitched as high as it can go. Also, I’ve owned and repaired a real Getaway and you can back hand the ramp IRL. Not in Zen though.

    Dynamic lighting:
    Pretty much none. Pinball Arcade is still superior in this area.

    This is great product and I’m glad Zen acquired it but there’s a physic’s room for improvement. ��


    Edits: After some practice I was able to back hand the ramp on Getaway so I retract my earlier complaint. Also, dropping the gamma and messing with my TV picture results in some decent dynamic lighting overall.

    All in all, I’m happy with what Zen’s done and will purchase their future Williams releases.
    Last edited by dtown8532; 10-11-2018 at 07:44 AM.

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    Senior Member Pinballwiz45b's Avatar
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    Zen are aware about this:



    This issue is across all 4 tables, where the game ROM speeds up for seemingly no reason. It was fine in the beta.

    Currently, I think it has something to do with a ball being in play or a game in progress. If one is in Attract Mode, then the ROM speed should be fine.

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    On the Nintendo Switch version there is no option to turn Family Mode off on the Williams tables. In Medieval Madness the dragon burning the knight and the dragon losing his head has a big CENSORED sign on the DMD instead. I have the PC version and I am able to changes these settings in the UI/Streaming tab.

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    had a chance to play all the tables.

    Aside from already playing FT, I delved into MM a bit and noticed that the in-lanes seem to be quite fast even not going up the ramps. I don't recall if it was the same way in TPA. It seems hard to hit the castle gate or my timing is off on this table compared to FT and when I was playing TPA.

    Wasn't into Junk Yard in TPA and I don't think it's any different here except I can be a bit more accurate.

    High Speed 2 I had a really good score. right now Ranked #4 with around 209M. It seems easier to keep the ball in play more than it's kindred TPA. Just missed the red-line trophy. Oh well maybe in my next session.

    A great release and nice to see this on the PBFX3 platform. Sure there are tweaks still need to be done but overall the tables are a blast.

    One thing to note though. I'm sure many asked why they didn't beta test all the tables. They should have. I've been reading there are bugs issues on MM but can't reproduce them.

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    Member Klopek's Avatar
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    Fish Tales video mode is still slowing down when you get an extra ball as mentioned here.

    They forgot to fix the 'M' on the flippers in The Getaway (only).

    The dynamic camera on the Supercharger within The Getaway needs work. I scored a jackpot and shot another ball immediately into the supercharger, causing the zoom. The ball which scored a jackpot was released back into play while the Supercharger zoom was still active. I've heard they are working on an option to turn off dynamic cameras.

    *** Edit: Issue rectified. Advised later in thread that she can be disabled within the UI options menu. *** Unlike the beta, you can't mute the pop-up Zen woman anymore. I have turned menu voice over option off but it doesn't affect her when she's advising of gaining levels and scores etc. The 'voices' audio slider is now linked to other elements, such as the speech within Medieval Madness so I can't mute her with this.

    I've had the music - but not other sounds - in The Getaway drop out for no apparent reason.
    Last edited by Klopek; 10-13-2018 at 02:48 AM.

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    Senior Member xAzatothx's Avatar
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    Purchased the pack on steam. Game crashes occasionally when swapping tables. Some strange quirks with the physics which feel a little unnatural.
    Tourney mode with MM the castle gate has a vacuum cleaner feel and the ball acts odd around the flippers, seems to accelerate unnaturally and go super bouncy.
    xAZATOTHx : Android + Steam + Xbox

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    Senior Member Citizen's Avatar
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    Occasionally, if I try to start the game on Switch while the Switch is online, the game will get an error and close. If I try again, it just keeps happening. But if I disconnect the Switch, start the game, then reconnect, I can start the game and use online features with no problem.

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    Senior Member Hinph's Avatar
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    Quote Originally Posted by Citizen View Post
    Occasionally, if I try to start the game on Switch while the Switch is online, the game will get an error and close. If I try again, it just keeps happening. But if I disconnect the Switch, start the game, then reconnect, I can start the game and use online features with no problem.
    Hmmm, have you tried restarting your Switch yet? I've had other games on the system suffer from random crashes and other odd issues that are fixed by a restart.

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    Moderator shutyertrap's Avatar
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    Quote Originally Posted by xDagmaRx View Post
    On the Nintendo Switch version there is no option to turn Family Mode off on the Williams tables. In Medieval Madness the dragon burning the knight and the dragon losing his head has a big CENSORED sign on the DMD instead. I have the PC version and I am able to changes these settings in the UI/Streaming tab.
    For now only the PC has this ability. Zen is checking with the standards on consoles to see if non family version violates their ratings standards. Fish Tales in particular though is always going to have to remain censored (no cigar, bubbles coming from pelican's pipe, mermaid on cab art is in a one piece instead of bikini top) since it is free, and you are not agreeing to content by actually purchasing it.
    I'm just sayin'

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    Moderator shutyertrap's Avatar
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    Quote Originally Posted by Pinballfan69 View Post
    had a chance to play all the tables.

    Aside from already playing FT, I delved into MM a bit and noticed that the in-lanes seem to be quite fast even not going up the ramps. I don't recall if it was the same way in TPA. It seems hard to hit the castle gate or my timing is off on this table compared to FT and when I was playing TPA.

    Wasn't into Junk Yard in TPA and I don't think it's any different here except I can be a bit more accurate.

    High Speed 2 I had a really good score. right now Ranked #4 with around 209M. It seems easier to keep the ball in play more than it's kindred TPA. Just missed the red-line trophy. Oh well maybe in my next session.

    A great release and nice to see this on the PBFX3 platform. Sure there are tweaks still need to be done but overall the tables are a blast.

    One thing to note though. I'm sure many asked why they didn't beta test all the tables. They should have. I've been reading there are bugs issues on MM but can't reproduce them.
    Whatever you do, please don't use TPA as the baseline for how these tables should behave! Make sure to try the tables out in arcade and tournament mode, as those are significantly more difficult than the TPA versions.
    I'm just sayin'

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    Senior Member Hinph's Avatar
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    Yeah, pinball is supposed to be hard. I enjoy these tables hurting me like a sexy dominatrix.

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    Senior Member Citizen's Avatar
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    Quote Originally Posted by Hinph View Post
    Hmmm, have you tried restarting your Switch yet? I've had other games on the system suffer from random crashes and other odd issues that are fixed by a restart.
    I've been noticing more Switch crashes since the last couple of updates. I get the feeling FX3 isn't even the issue, honestly.

    I actually didn't need to restart. Just had to exit the game, disconnect from the internet, restart the game, then connect. After that, I was able to exit the game again and restart it while online without getting the error. Later in the day, after turning the Switch back on to play some more, I initially ran into the same issue and solved it the same way again.

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    Quote Originally Posted by shutyertrap View Post
    For now only the PC has this ability. Zen is checking with the standards on consoles to see if non family version violates their ratings standards. Fish Tales in particular though is always going to have to remain censored (no cigar, bubbles coming from pelican's pipe, mermaid on cab art is in a one piece instead of bikini top) since it is free, and you are not agreeing to content by actually purchasing it.
    Ok, thanks for letting me know. Sure hope it goes through cause if the Elvira tables come out in the future i would hate to see them censored.

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    Quote Originally Posted by Citizen View Post
    I've been noticing more Switch crashes since the last couple of updates. I get the feeling FX3 isn't even the issue, honestly.

    I actually didn't need to restart. Just had to exit the game, disconnect from the internet, restart the game, then connect. After that, I was able to exit the game again and restart it while online without getting the error. Later in the day, after turning the Switch back on to play some more, I initially ran into the same issue and solved it the same way again.
    I have a Switch with a ton of games on it and pretty much all day i have been switching from Zaccaria Pinball, Pinball FX3 and Rocket Leauge. My Switch hasnt crashed in over a month now and I play the thing alot. Completely powering your system off is helpful once in a while but you might want to check your sd card for errors too. Hope you get it resolved soon!

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    Senior Member Citizen's Avatar
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    I always turn my Switch completely off when I'm done playing, and FX3 isn't stored on my SD card, it's on the internal memory.

    It's not really a big deal, just figured I'd mention it since it's an issue I had.

    With my luck, I probably just have a jacked up Switch, haha.

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    Member AcadDude's Avatar
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    Looking good on the cabinet! liking it. Tournament mode is wicked right after easy mode. It will wake you up for sure

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    Quote Originally Posted by shutyertrap View Post
    Whatever you do, please don't use TPA as the baseline for how these tables should behave! Make sure to try the tables out in arcade and tournament mode, as those are significantly more difficult than the TPA versions.
    Well yeah sure. I'm just saying based on what I've played in relation to TPA and Zen of course. I wasn't trying to base it on TPA but it felt easier than expected. I've played real tables and so far Zen's prodcution of the tables so far are much better and much more difficult than the TPA in I'm not even going to touch single player. It's all about arcade and tournament mode at least for the Williams/bally tables.


    At any rate more feedback -

    Tournaments are wonky every tournament seems to have the Zen physics even where it says tournament mode. I logged in to play and after the first plunge on FT, i could trap the ball on the left flipper. That doesn't happen playing classic Single player. Is that supposed to be that way?

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    Moderator shutyertrap's Avatar
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    Quote Originally Posted by Pinballfan69 View Post

    At any rate more feedback -

    Tournaments are wonky every tournament seems to have the Zen physics even where it says tournament mode. I logged in to play and after the first plunge on FT, i could trap the ball on the left flipper. That doesn't happen playing classic Single player. Is that supposed to be that way?
    I noticed that too. It seems to retain the steeper flipper angle.

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    I haven't had a lot of time to play today, but I noticed two things on PS4. These are all on 1-Ball Challenges and fairly short games, but on Fish Tales the fish finder seems to award 4million every time, and on Junk Yard, the ball save from just letting your ball drain on launch seems to level up the Multiball upgrade.

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    Senior Member gameaddict4life's Avatar
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    Well Fish Tales is fun. Could never get into it on TPA but the Zen version makes me want to learn the table. Tried out the other tables via the demo as well. So here are some things I've noticed. The audio callouts on Medieval Madness don't seem loud enough to me. I tried turning up voice in the options but it doesn't seem to effect the actual callout volume on the tables. Cranking the overall volume up doesn't work either. Another thing the right analog stick movement to look up at the DMD seems too fast. It's a bit jerky and sometimes during gameplay I'll bump the right stick and the camera will jerk up. Also I was looking forward to having the new DMD camera view but I find it's too far away from the table to be really usable for me. View 2 seems to be the best but View 3 shows off the ball and graphics more. Always had a problem with Zen camera views, could never find the perfect one. I also had a soft crash of the game while playing Fish Tales. The game froze with a rolling ball sound repeating over and over again. Luckily it was easy to close the game down and bring it up again being on the PS4 version. Played for a couple hours and that was the only crash I had.

    One more thing, does anybody know what attract mode does in the options? It's off by default but I couldn't tell the difference with it on or off. The music still played when in flyby mode before starting a game.

    Overall I'd say the ball movement and gameplay is a step up from TPA. I also really like the ability to look around the table and be able to actually read the playfield art. Would be nice if you could move around with the joystick instead of motion controls though. Also a little bit of zoom in would be nice. Still on the fence about getting the pack for 10 bucks though. I think they may have given away the best table out of the bunch for free. Didn't have as much fun with the demos of Junkyard and Getaway 2. Medieval Madness seems good but having it censored is a bummer and the audio callouts sound better on TPA to me. I have all the tables on the PS3 version of TPA except for The Getaway 2. The censorship and callout issues are making it harder for me to purchase even though the visuals and gameplay seem better.

    Still having fun with Fish Tales so I think I'll wait for a patch. That Medieval Madness though...........
    It's all good.

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    Member Klopek's Avatar
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    Quote Originally Posted by gameaddict4life View Post
    The audio callouts on Medieval Madness don't seem loud enough to me. I tried turning up voice in the options but it doesn't seem to effect the actual callout volume on the tables. Cranking the overall volume up doesn't work either.
    Just to let you know that the voice slider in the audio menu definitely does affect the voice call outs in MM. I had it set to zero to silence the Zen lady but then noticed that all the voices were missing in MM.

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    Senior Member kimkom's Avatar
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    Audio:
    As we've already stated there are syncronization issues between what the ROM is trying to play and what is being played. Meaning that audio can quite often play either too quickly or too slowly. I had an issue last night where this seemed to be affecting the ball movement as well. At one point the ball (and audio) completely froze, only to appear a second or so later somewhere else on the table entirely.

    Volume levels on the Williams tables do seem quiet compared to the normal Zen tables. I switched from a Williams table to a Marvel table which was a hell of a lot louder.

    Graphics:
    There's a texture hole in the plunger unit on Junk Yard. Meaning you can see right through to the carpet. This can easily be seen in landscape view.

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    Senior Member kimkom's Avatar
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    Quote Originally Posted by shutyertrap View Post
    For now only the PC has this ability.
    Chris, I'm not aware that this has already been applied. Has it?

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    Member Klopek's Avatar
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    The middle pop-bumper in Fish Tales seems to lack audio commonly when bouncing the ball between the bumper and wall on the lower right side.

    Edit: This is not isolated to this pop bumper. The pop bumper sound is missing anytime the ball is bounced very rapidly between a bumper and a wall/piece of the playfield. I've also seen this happen on The Getaway.
    Last edited by Klopek; 10-12-2018 at 12:58 PM.

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