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Thread: What FX3 Tournament Settings Should Zen Add?

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    Moderator shutyertrap's Avatar
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    What FX3 Tournament Settings Should Zen Add?

    Those of us that play and create custom tournaments in Zen's FX3 have wishes for settings we'd like added. Let's throw down some ideas, pros and cons, and then I'll compile a nice list I can present to Zen. Here's some that come to mind...

    1. Last score earned is your tournament score - You've earned a good score, it's put you into the top five, but it was tough getting it. Do you try for better, knowing that you might get a worse score and that will become your new mark? While this mainly is viewed as a request for those unlimited entry tourneys, it also would be an interesting wrinkle to 3 or 5 entry tourneys where scores can be tight.

    2. List number of attempts next to name on leaderboard - Ever wonder how many attempts it took someone else on the leaderboard to get the score they got? Are you in a limited attempt tourney and wondering if you should save your remaining entries until someone else beats you, well now you can see if anyone even has any left to do it with!

    3. Average score over 'x' amount of attempts - Everyone gets say 5 attempts and the average of those 5 scores equals your leaderboard score. This encourages multiple tries in tournaments while also eliminating those fluke high scores.

    4. Bracket system - This one is a total pipe dream of mine, but would be so much fun and also encourage people to play tables outside the tourney system. You'd pick the table and how many players up to say 32. You could decide if it's a single, double, or quad bracket. Players are seeded based on their top score in the single player game. You then have 24 hours (or whatever time set) to play your match, winner moves on. This continues until their is a final match. All other tournament settings could be in play too, so it could be 1 ball, survival, 5 minutes, with upgrades, etc.

    5. PinGolf - I have never played in one of these, but they sound like fun. Those in the know can correct me if I'm wrong, but it takes place over multiple tables and revolves around reaching a certain score with as few balls as possible. Yes? Please fill me in someone! But I'd love for that to be a mode choice.

    6. Multiple table tourney - This would take some serious effort on Zen's part, to create the software to handle this. The idea is you pick say 4 tables, and there are leaderboards for each table. Points are scored on how where you place for each table, which ultimately creates the winner of the tournament. Essentially it's what many IFPA tournaments do without requiring any sort of playoff.

    7. Head 2 Head - On the PS3 with FX2, you could play with 3 other people at the same time, viewing their score right below yours as you played. I don't know why that never made it over to Steam, or why Zen didn't put it in FX3, but it was fun for 5 minute battles and score rushes.



    So what else would you all like to see? Thoughts on what is listed?
    I'm just sayin'

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  2. #2
    Senior Member Pinballwiz45b's Avatar
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    Head to Head is needed ASAP. The current Matchup needs refined.

    If Multiple Table Tournaments, then tournament settings are needed, no further questions. Brackets might also do well with this given how many pinball tournaments use this format.

    PinGolf is interesting -- I think that's what it is?

    #1 is very intriguing. Harkens back to PAPA qualifying, I believe.

    Average Score really doesn't make any sense. If you do well then do poorly, then you have a score that you didn't really achieve.

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    Senior Member Gorgias32's Avatar
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    These are great ideas.

    I have seen pingolf can be run a few different ways (on Youtube) - probably the most common is that a specific score is selected that is a reasonable challenge to reach, the machine is set to 5 ball play, and players try to reach the score in as few balls as possible. If they fail to reach the target score on 5 balls they get a 6 for the table. It runs over the course of a number of tables, and the winner is the one with the fewest balls at the end. It's a fun way to play because even if you tank a table and get a crummy score, you could "hole-in-one" on the next one and be right back in it.

    I've seen a variation on head-to-head where there's a table-specific goal set (i.e. start "trolls" in MM, or destroy the first saucer in AFM, etc.), and the player who activates it in the shortest amount of time wins the match. This is a fun way to have potentially really quick head-to-head matches, and it's not that hard to pick out a challenge or two from individual tables. This is probably not something I would request from Zen in their next batch of multiplayer updates, but would be something fun to see down the line.

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    Senior Pigeon Kolchak357's Avatar
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    Pin Golf - yes!

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    Lots of interesting ideas. I'd never head of the concept of PinGolf before; in a similar vein there could also be get a particular score in as fast as possible time (on 1 table, or multiple tables).

    Last score is your tournament score sounds like it has potential, think I like it better than the suggestion in the other thread that first go you get 100% of your score, 2nd go its 99%, 3rd go its 98% etc.

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    Senior Member Gorgias32's Avatar
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    Good point, it would probably be a relatively easy thing for Zen to implement to have a timed "get to score X" head-to-head- they already have triggers fire when you reach a specific score in the star challenges. Easier to implement, at least, than pin-golf, which would require counting balls, potentially across a set of tables.

    I also second the vote to have an option to set up tournaments where only the last score is counted. At this point, I generally just put one game in to each tournament (unless I completely tank my first game), but having only your last score count would add a real sense of risk/reward, which is, after all, one of the great things about pinball.

  7. #7
    Senior Member Crazy Newt's Avatar
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    I'm not sure how strict any emulation is being done, but it would be interesting to have a pingolf version where the player could use up to 12 balls to complete a score/hole. There could even be par levels. It could be a great idea for a digital pinball machine based on a golf theme. Though, it would be very challenging to come up with a scoring system that continued to make things interesting and prevented an above average player from getting a hole in one every time.

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    I have been in a lot of pin-golf tournaments with both scores and "activate a feature" as goals (even mixed in the same tournament).
    some of the goals off the top of my head
    lock a ball in banzai run
    reach warp nine in star trek
    start a particular mission in simpsons pinball party
    lots of start multi ball on various pins.
    basically each has the potential of a hole in 1 but its frustrating (and hilarious) when you flub and can't get it with 5 balls (you are scored a shameful 6)

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