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Thread: Master List of Issues -- Williams Pinball

  1. #51
    Moderator shutyertrap's Avatar
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    Quote Originally Posted by Doktor_Zito View Post
    Same issues on PC/Steam. Partyzone kickers too weak, only clear balls about 10% of the time. Black Rose cannon also struggles. I have found the issue is affected by resolution - 1920x1200 full screen has problems, 1280 x 720 windowed the kickers work 100%.

    Unfortunately Black Rose is irritating like this, and Party Zone unplayable, so I've had to request a refund from Steam. Hopefully Zen will address these issues, but it is a bit worrying that Table Pack 2 still has show-stopping bugs 8 months on since release. I do hope we are not going to end up like TPA with bugs never being resolved.
    I have never seen this with my Steam setup, and I play 1920x1080 full screen exclusively. Be very interesting if this is because of you being on a 16:10 screen instead of 16:9.
    I'm just sayin'

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  2. #52
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    Quote Originally Posted by McLovin View Post
    Hey Doktor_Zito - thanks for spreading the word about this issue. Good thing, since I was able to see it!

    I talked with our graphics lead and he'd love some more info on this. We spent some time on a similar issue in the mobile version and we did not expect for this to come up on PC.

    If you could be so kind, can you tell us if you play in borderless window mode with full resolution, do you still experience this? Also, is there a way you could check the FPS when this happens (if it doesn't affect your refund 2 hours)? Could you share your PC configuration too?

    I hope we don't ask too much.

    Thanks and sorry for this issue.
    Hi McLovin

    Thanks for the reply, I appreciate such a quick response. Ive done some testing, and the issue does appear to be related to resolution/FPS. I tested 3 reslutions in Windowed, Borderless and Full Screen:

    1280 x 768
    Fullscreen 61 fps no issue
    Windowed 90 fps no issue
    Borderless 48 fps no issue

    1600 x 1024
    Fullscreen 51 fps no issue
    Windowed 40 fps has problems
    Borderless 46 fps no issue

    1920 x 1200
    Fullscreen 43 fps has problems
    Borderless 42 fps has problems

    I also tested my portrait monitor (1050 x 1680) and had similar results across other resolutions.

    It looks like the kicker problem occurs whenever the frame rate gets down towards the low 40's. As you can likely infer, my GPU is certainly not the best, although still within the minimum requirements. I do plan to upgrade, but don't have the budget just yet

    System specs:
    CPU i7 3770 @ 3.9ghz
    RAM 32GB
    GPU GTX 550 TI

    While I've been testing on Party Zone, I have noticed the kicker issue on Fish Tales (multiball kick-out), Safe Cracker and sometimes on Black Rose. It is also a bit worse on the paid version than on the trial, maybe due to the classic arcade physics.

  3. #53
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    I have a bug I've observed a few times on iOS.

    When moving from the daily challenges to Arcade Play, the table seems to remember the settings from the challenge.

    For example, on Theatre of Magic, you still get 40m instead of an extra ball when the clock gets to 6pm; and no extra ball at the reply score target of 600m, even though the replay animations and music are triggered and the cabinet hammer strikes.

    Also in The Getaway, no extra balls awarded on reaching the 75m replay target, on getting Freeway to 5m, on starting Redline Mania, or for the Special that's lit at the outline after 8 tunnel shots.

    The work around I've found is to quit out of the app and go straight into arcade play. Even picking another table in arcade play before going back to the one you were playing challenges on doesn't bypass this bug, which I've noticed due to the new ToM timed challenge ladder.

    I also have some feedback on the ball at the plunger cancelling the right flipper bug: it seems to me that this happens across various tables, if the table looses track of a ball, and respawns it at the plunger, rather than if a ball just drains and gets ball saved instead, when the auto plunge works correctly. This happens most obviously during multi ball, but this also.means that it is harder to keep track of what is happening, since my attention is focussed elsewhere.

    It also Seems to happen sometimes if a press at the right flipper happens to coincide with an attempt at auto plunge, on tables like whitewater where there's quite a steep ramp to clear, so a partial plunge - from the press necessary if you're only trying to flip another ball on the table- won't be enough to get the ball in the plunger lane past the point of no return.

  4. #54
    Senior Member Gorgias32's Avatar
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    Does anyone have a list/link to the bugs that were fixed in the most recent Android update (August 7 2019)? I have noticed a few things:

    1. Tower ramp in Medieval Madness is WAY easier to shoot now - they must have reduced the steepness or done some other kind of tuning
    2. In Theatre of Magic, it seems like they have tuned the turnaround so that shots going from the right side to the left don't ever go straight down the middle as they had previously

    I'm a big fan of this kind of tuning/fixes - has anyone noticed any others?

  5. #55
    Senior Member Pinballwiz45b's Avatar
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    Copy-paste by Raymond in the FX3 Discord:

    "Williams Pinball App Android Patch Notes 19. 08. 07.
    These are probably to longest patch notes we've ever produced. A big thanks for all of you for the patience and the assistance you provided.

    PLEASE NOTE: If you're on auto-patch and using mobile data, make sure you switch to Wi-Fi - this is a big one!

    General updates:
    - Push notifications can be turned on to inform about challenges, league results
    - Stability improvements

    Table Fixes:

    WMS1:

    Fish Tales
    - Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
    - Fixed a bug where the reel lock had problems shooting out balls on some devices.
    - Adjustments to the automatic plunger shot in challenge and league play.

    Junk Yard
    - Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
    - Fixed a bug where the ball couldn’t leave the sinkhole.
    - Fixed a bug where the screws in the Bus animation weren’t moving properly.

    Medieval Madness
    - Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
    - Decreased friction on the ramps.
    - Fixed a bug where the table could get stuck after Wizard mode.
    - Fixed a bug where Video Mode said “1 Child Taken” instead of “1 Child Eaten”.

    The Getaway: High Speed II
    - Fixed a bug where practice mode ended faster than intended when using Tournament settings.
    - Fixed a bug where the ball could get stuck at the diverter.

    WMS2:

    Attack from Mars
    - The action cam which actives at a successful saucer destroy is now skippable.

    Black Rose
    - Fixed a bug where on some devices, with lower FPS, the Pirates Cove may have shot back the ball with a delay (or did not shoot back at all) to the table.

    The Party Zone
    - Fixed an issue with the left ramp's combo-meter, and extra ball giving.
    - Fixed an issue with the two gates' direction near the upper right saucer.
    WMS3:

    Safecracker
    - Fixed the accelerated ball issue in the rollover area when using Pro physics.
    - Fixed the table guide's graphics swapping issue (remastered gfx was visible instead of original)
    - Fixed the upper saucer's strength when using Zen and Pro physics.
    - Removed the remastered "bundle of dollars GFX" during Original mode

    The Champion pub:
    - Improved the upkicker mechanics to better work on all devices.
    - The bug where the ball could get stuck in the arms of the opponent will happen less often.

    Theatre of Magic:
    - Fixed the issue of the center loop behind the Magic Trunk, so the ball exiting from the right side arrives at the right flipper, as per the original table.

    WMS4:

    Red and Ted Roadshow
    - “Replay” now gives you an extra ball just like on the original table.
    - Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
    - Fixed a bug where league play could end after losing the first ball.

    Hurricane
    - Fixed a bug where the ball couldn’t leave the sinkhole.
    - Adjustments to the Dot Matrix
    - Added the ‘Clack’ sound in case of an extra ball.
    - Adjustments to the automatic plunger shot in challenge and league play.
    - Fixed a bug where skillshots don’t get accumulated into the score.

    Whitewater
    - Fixed the plunger sensitivity when using Zen and Pro physics
    - Fixed a multiball camera issue with Remastered graphics
    - Fixed the boomerang mode's gfx with Remastered graphics"

  6. #56
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    Anyone else getting a internal error and a guest username with a level reset? Been like that a few days. Can’t do any challenges

  7. #57
    Senior Member Cloda's Avatar
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    Multiball fishiness and unnatural bumps on Fish Tales

    Pardon all the fishy puns jumping upstream from my twitter feed In about an hours play last night I had all these kinds of strangeness and weirdness happening. Is this normal behaviour or is there something broken? If it is broken, then I feel it is something that needs to be addressed rather quickly because it doesn't look too good after almost a year of it having been released for the free table to be broken. It is not the best introduction to what Zen Studios and Pinball FX3 is all about. One thing to consider, following a discussion I had on facebook on this, is that it is potentially and Xbox One only issue. I've played it on Mac before and can't recall that any of the multiball strangeness happened there.

    There is something seriously fishy about the right orbit. I've heard about the orbit bump, but today is the first time that I have experienced it firsthand and it is not pleasant! I agree with the masses that Zen should do something about this.

    https://twitter.com/i/status/1178413940142940161

    There are plenty of fish in the sea for weird moments on Williams Fish Tales. 3 or 4 out of 10 games last night this kind of multiball weirdness happened. Does that happen on the real table or is it something that needs to be fixed?

    https://twitter.com/i/status/1178553285550231553

    The fishiness continued on as I don't think this is quite right? I've had maybe ten games tonight with the purpose of getting the achievement and broken moments like these happened in quite a few games. I hope Zen will look into this as well because it is not cool that the free Williams table is wonky.

    https://twitter.com/i/status/1178417810638290945
    Last edited by Cloda; 09-29-2019 at 11:40 PM.
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  8. #58
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    In the challenge modes on that table, they've been playing with the strength of the launch to avoid an exploit using the lanes to score big points, I think some of this bumpiness is an attempt to allow the suitably weakened launch to go to the flippers, but it is definitely suspect (I'd add a fish pun, but I think you've covered the spread)

  9. #59
    Senior Member Scared Stiff's Avatar
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    So have noticed some bugs with the Universal Monsters Pack on iOS.

    First, the ball seems to get lost sometimes...more than I have seen before. And sometimes tables just sit there for a bit doing nothing. But then today I got a flipper bug where the left flipper stayed open. Not just for an entire game, but every game on every table until I force closed the app. Weird. Never ever have seen something like that before. Anyone else seeing that kind of thing?

    Last edited by Scared Stiff; 10-30-2019 at 05:16 PM.

  10. #60
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    I have seen the top right flipper in The Getaway start to flap about at odd angles during a long playing session, as if the mount for the flipper's pivot had broken, but the solenoid was still working, although that was on my Xbox One. I had to come right out of the game and reload to get that to start working properly too.

  11. #61
    Senior Member tandigab's Avatar
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    Quote Originally Posted by Kerguelan View Post
    I have seen the top right flipper in The Getaway start to flap about at odd angles during a long playing session, as if the mount for the flipper's pivot had broken, but the solenoid was still working, although that was on my Xbox One. I had to come right out of the game and reload to get that to start working properly too.
    Same problem on Steam with Getaway, Black Rose, and SafeCracker or White Water (only once)

    Last edited by tandigab; 11-03-2019 at 10:54 AM.

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    Is anyone having a problem with AFM where the left flipper is permanently pressed? Does anyone even post here anymore?!?

  13. #63
    Moderator shutyertrap's Avatar
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    Quote Originally Posted by Echeos View Post
    Is anyone having a problem with AFM where the left flipper is permanently pressed? Does anyone even post here anymore?!?
    No, not having that issue.

    And yes, people post but there isn't that much to complain about!
    I'm just sayin'

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  14. #64
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    Of course, as soon as I post that, the issue goes away!

    It just seemed very quiet in the forum in general. Thanks for the speedy response!

  15. #65
    Senior Member Pinballwiz45b's Avatar
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    Said unusually powerful nudges in Black Rose and Party Zone lead to nasty consequences. This score exploit, at 15:50 in the below video, is one of them and should not happen on a real machine. Zen, please update these tables ASAP and prompt a leaderboard reset. (Unless you're waiting to upgrade the flipper physics. Get the fixes in once that happens.)



    Possible solutions:

    * Invisible barrier guarding the balls, when multiball starts, until you plunge the ball completely past the gate. The barrier should not allow any balls to be nudged past the switch(es) that are occupied. Reinstate the barrier if you drain the ball without hitting any switches, rinse and repeat. The barrier should not be inaccessible during any new ball. Barrier location is also determined by how multiball is started:

    ** 2-ball, 1 locked in the cove: Ball should not go past the Lockup 1 switch, #63 in the manual, section 2-42.

    ** 3-ball, 2 locked in the cove: Balls should not go past/leave either switches, including the Lockup 2 switch, #64 in the manual, section #2-42.

    ** Instant Multiball, toggled as a reward from the Broadside / Level 5 Cannon Award: Barrier as a 2-ball, just in case.

    Do NOT do:

    * Autoplunge the ball when Multiball is activated. There is no autoplunger in this game and it should not apply to any of these modes affected.
    Last edited by Pinballwiz45b; 03-11-2020 at 09:51 PM.

  16. #66
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    What are people doing in instances where they complete a daily challenge but don’t get rewarded?

    The suitcase comes up but you get stuck in a Fetching data... loop and eventually have to quit. Is the only option to live with it?

  17. #67
    Moderator shutyertrap's Avatar
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    Quote Originally Posted by Echeos View Post
    What are people doing in instances where they complete a daily challenge but don’t get rewarded?

    The suitcase comes up but you get stuck in a Fetching data... loop and eventually have to quit. Is the only option to live with it?
    Yep, I just live with it.

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    Just happened for the third time there today.

    Very frustrating. It’s usually not that bad.

  19. #69
    Senior Member Pinballwiz45b's Avatar
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    Adding in:

    Creature:

    Physical lamps on RESCUE and MULTIBALL RESTART are swapped. Actual lights when flashing are in the correct placements.

  20. #70
    Member ATARI's Avatar
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    Any news when issues to be fixed. Top right flipper Black Rose angle out and then disappears, Right flipper on Cirqus Voltaire angle goes out.

  21. #71
    Senior Member Pete's Avatar
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    havnt played the andoid version in a while but jumped back in during the lock down... what do blank table peices do? are those like wild cards or is it just a glitch. more often then not when opening cases it shows a blank icon above the table peices number

  22. #72
    Member ATARI's Avatar
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    Any news when issues to be fixed. Top right flipper Black Rose angle out and then disappears, Right flipper on Cirqus Voltaire angle goes out. Played Jurassic World upper right flipper angle goes out.. Played on xbox one

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