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Thread: Master List of Issues -- Williams Pinball

  1. #126
    Senior Member Pinballwiz45b's Avatar
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    Added a few more issues:

    Creature -- Sound issue regarding getting Popcorn

    Fish Tales -- Physics issue regarding post between the right wall and targets

  2. #127
    Senior Member Pinballwiz45b's Avatar
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    Patch update for Theatre, 12/13/2021:

    Bumper sound issue is resolved.

    Right orbit gate is one-way as intended.

  3. #128
    Senior Member Pinballwiz45b's Avatar
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    Added issue for Theatre, re: Grand Finale and multiball scoring powerup.

  4. #129
    Senior Member Pinballwiz45b's Avatar
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    Added issue for Space Station, re:

    Gate issue on left orbit, guarding U-S-A lanes

    ROM emulation issues, flashers not in sync with music during multiball (EDIT: Moved to General, pre-DMD specific issue)

    Bumper lights not turned on during multiball -- incorrect GI attached?
    Last edited by Pinballwiz45b; 01-22-2022 at 10:12 AM.

  5. #130
    Senior Member BostonBuckeye's Avatar
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    Hi Pinballwiz, on the PC version of White Water, ever since it was released, shooting the ball into the Lost Mine for the first time starts the Gold Rush 2-ball multi ball. You should have to shoot the ball into the Lost Mine three times to collect the flashlight then the map and then the key, which then starts the Gold Rush multi ball. In this case one shot collects all three items at once. I donít see this issue listed. The iOS version does not have this issue.

  6. #131
    Senior Member Pinballwiz45b's Avatar
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    Quote Originally Posted by BostonBuckeye View Post
    Hi Pinballwiz, on the PC version of White Water, ever since it was released, shooting the ball into the Lost Mine for the first time starts the Gold Rush 2-ball multi ball. You should have to shoot the ball into the Lost Mine three times to collect the flashlight then the map and then the key, which then starts the Gold Rush multi ball. In this case one shot collects all three items at once. I don’t see this issue listed. The iOS version does not have this issue.
    That might be a ROM setting, but then again, I haven't seen it in the manual or as a setting on TPA's Operator Menu. it only happens on Classic Arcade and Single Player/powerups. Maybe gives easier access to the Camera mode during Hotfoot?

    Adding to the list. I was aware of the issue but wasn't quite sure how to tackle it.

  7. #132
    Senior Member BostonBuckeye's Avatar
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    Quote Originally Posted by Pinballwiz45b View Post
    That might be a ROM setting, but then again, I haven't seen it in the manual or as a setting on TPA's Operator Menu. it only happens on Classic Arcade and Single Player/powerups. Maybe gives easier access to the Camera mode during Hotfoot?

    Adding to the list. I was aware of the issue but wasn't quite sure how to tackle it.
    Thanks Pinballwiz. I was also wondering if it is a ROM setting. I didn’t see it noted in the manual either. I didn’t think about checking TPA’s Operator Menu. Since it isn’t in there and not in the manual, it probably is a bug. I love White Water but don’t play it very often in FX3 because this issue really annoys me. Hopefully it is fixed in the new FX.

  8. #133
    Senior Member shogun00's Avatar
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    Quote Originally Posted by BostonBuckeye View Post
    I was also wondering if it is a ROM setting. I didnít see it noted in the manual either. I didnít think about checking TPAís Operator Menu. Since it isnít in there and not in the manual, it probably is a bug. I love White Water but donít play it very often in FX3 because this issue really annoys me. Hopefully it is fixed in the new FX.
    Or it might be a later version of the ROM that we aren't familiar with. Looking at the IPDB listing, that appears to be the case. It's called "Revised Version P-8" and it clearly notes that this revision gives all 3 gold mine awards at once.

    https://www.ipdb.org/machine.cgi?id=2768

    It's not the first time I've seen this happen. Robocop (which I own) had a ROM update in 2002 from Stern to fix a few glitches. The earlier versions of the ROM allowed you to turn off the auto hi-score reset (also noted in the manual), while version 3.4 removed that option.

  9. #134
    Senior Member Pinballwiz45b's Avatar
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    Quote Originally Posted by shogun00 View Post
    Or it might be a later version of the ROM that we aren't familiar with. Looking at the IPDB listing, that appears to be the case. It's called "Revised Version P-8" and it clearly notes that this revision gives all 3 gold mine awards at once.

    https://www.ipdb.org/machine.cgi?id=2768

    It's not the first time I've seen this happen. Robocop (which I own) had a ROM update in 2002 from Stern to fix a few glitches. The earlier versions of the ROM allowed you to turn off the auto hi-score reset (also noted in the manual), while version 3.4 removed that option.
    That's a great point, I must have missed that bit of info on the IPDB before going straight to the manual. Color changing to purple, since the ROM can be changed.

  10. #135
    Senior Member BostonBuckeye's Avatar
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    Quote Originally Posted by shogun00 View Post
    Or it might be a later version of the ROM that we aren't familiar with. Looking at the IPDB listing, that appears to be the case. It's called "Revised Version P-8" and it clearly notes that this revision gives all 3 gold mine awards at once.

    https://www.ipdb.org/machine.cgi?id=2768

    It's not the first time I've seen this happen. Robocop (which I own) had a ROM update in 2002 from Stern to fix a few glitches. The earlier versions of the ROM allowed you to turn off the auto hi-score reset (also noted in the manual), while version 3.4 removed that option.
    Thanks for clearing things up shogun.

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