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Thread: Master List of Issues -- Williams Pinball

  1. #126
    Senior Member Pinballwiz45b's Avatar
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    Added a few more issues:

    Creature -- Sound issue regarding getting Popcorn

    Fish Tales -- Physics issue regarding post between the right wall and targets

  2. #127
    Senior Member Pinballwiz45b's Avatar
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    Patch update for Theatre, 12/13/2021:

    Bumper sound issue is resolved.

    Right orbit gate is one-way as intended.

  3. #128
    Senior Member Pinballwiz45b's Avatar
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    Added issue for Theatre, re: Grand Finale and multiball scoring powerup.

  4. #129
    Senior Member Pinballwiz45b's Avatar
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    Added issue for Space Station, re:

    Gate issue on left orbit, guarding U-S-A lanes

    ROM emulation issues, flashers not in sync with music during multiball (EDIT: Moved to General, pre-DMD specific issue)

    Bumper lights not turned on during multiball -- incorrect GI attached?
    Last edited by Pinballwiz45b; 01-22-2022 at 10:12 AM.

  5. #130
    Senior Member BostonBuckeye's Avatar
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    Hi Pinballwiz, on the PC version of White Water, ever since it was released, shooting the ball into the Lost Mine for the first time starts the Gold Rush 2-ball multi ball. You should have to shoot the ball into the Lost Mine three times to collect the flashlight then the map and then the key, which then starts the Gold Rush multi ball. In this case one shot collects all three items at once. I don’t see this issue listed. The iOS version does not have this issue.

  6. #131
    Senior Member Pinballwiz45b's Avatar
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    Quote Originally Posted by BostonBuckeye View Post
    Hi Pinballwiz, on the PC version of White Water, ever since it was released, shooting the ball into the Lost Mine for the first time starts the Gold Rush 2-ball multi ball. You should have to shoot the ball into the Lost Mine three times to collect the flashlight then the map and then the key, which then starts the Gold Rush multi ball. In this case one shot collects all three items at once. I don’t see this issue listed. The iOS version does not have this issue.
    That might be a ROM setting, but then again, I haven't seen it in the manual or as a setting on TPA's Operator Menu. it only happens on Classic Arcade and Single Player/powerups. Maybe gives easier access to the Camera mode during Hotfoot?

    Adding to the list. I was aware of the issue but wasn't quite sure how to tackle it.

  7. #132
    Senior Member BostonBuckeye's Avatar
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    Quote Originally Posted by Pinballwiz45b View Post
    That might be a ROM setting, but then again, I haven't seen it in the manual or as a setting on TPA's Operator Menu. it only happens on Classic Arcade and Single Player/powerups. Maybe gives easier access to the Camera mode during Hotfoot?

    Adding to the list. I was aware of the issue but wasn't quite sure how to tackle it.
    Thanks Pinballwiz. I was also wondering if it is a ROM setting. I didn’t see it noted in the manual either. I didn’t think about checking TPA’s Operator Menu. Since it isn’t in there and not in the manual, it probably is a bug. I love White Water but don’t play it very often in FX3 because this issue really annoys me. Hopefully it is fixed in the new FX.

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