Visual Pinball VR

The loafer

Member
Oct 28, 2012
494
0
Just tried it, blown away, thought this would be only a thing once migrated code to DX11 or DX12 but this dev managed it by porting to OpenGL. The limitation is: some bugs, backglass support is not completed, DMD only (though some FSS tables do have non dmd segments working). But biggest limitation is resolution so hopefully I'll be upgrading soon from my current Vive/Rift to someone that improves the experience
 

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