One thing I have to pick up on with Spacies video is his criticism of the lighting model.
Better and more consistent lighting is something I have spoken about since Vol 1 when I felt that the lighting on Fish Tales was much better than the other WMS tables at the time. Some improvements have been made though. For example, I think White Water looks really nice.
The problem is that Spacie is comparing the Zen lighting model, which is running in real-time 3d, to that of VPX which is pre-rendered with some fake 'lighting' overlays etc. This can produce very good results but it's not comparable to Zen's 3d graphic engine. It's a bit like comparing apples and oranges.
I'm sure Zen will improve their lighting over time but it's by no means bad (far from it!) and it's certainly a huge improvement over what Farsight were doing.
I just don't think we'll see any major changes to the lighting system within the PFX3 platform but I would still like Zen to be striving for better and more consistently well lit tables to the level of Fish Tales, if not better. And as much as Spacie can dream (along with the rest of us!), I think we'll just have to wait for PFX4 to get that bit closer to perfection.
In the meantime, let's play some pinball and enjoy the ride
