It works, iPad2
...Here's the specific scenario I'm wondering about:
1. Complete one or two targets in a bank of three
2. Drain the ball
3. Complete the remaining targets
Currently, if you do this in TPA's Firepower, the kickback doesn't light. I'm probably going back to Pelham pretty soon and may see if I can figure out what the real pin does.
It behaviour different between TPA and WPHOF for above quoted scenario.
Scripting is wrong in TPA I believe.
Actually, as far as I can tell, TPA is the one that's right! I just checked this out on a real Firepower, and TPA's weird behavior seems to be what it does. To light the kickback, you have to complete the whole target bank on a single ball. (Online rulesheets tend not to specify this, which is why I wasn't sure.)
totally off topic interjection - look at those pop bumpers go!!
carry on![]()
Also, some more insight into what settings Farsight may have set for this game. This configuration sheet may shed light on the setting Farsight has coded for the Kickback.
http://www.firepowerpinball.com/downloads/RulesSheet.pdf