OS Version: Windows 7
Graphics Card: NVIDIA Geforce GTX 660 Ti
Ram: 4GB
Version #: 0.007
Display Mode: Full Screen
Display Resolution:1920x1080
Issue 1:
Frequency of Occurrence: ~90%
Expected Result: During "Shoot the Genie" multiball mode, ball strikes Genie, is attracted (smoothly) to drop hole directly in front of Genie playfield statue, ball is then dropped below playfield to start multiball sequence.
Actual Result: Ball dances around drop hole and seems to escape the gravity well/simulated magnetic field, ball re-enters play and multiball is canceled when pinball detects ball striking other monitored playfield elements.
Comment: Ball "bouncing and wobbling" issue is present on other platforms, is very irritating, but is worse on PC version.
Issue 2:
Frequency of Occurrence: saw once
Modes active: "Collect Jewel" lit. "Fireball hurry-up start" lit.
Expected Result: When left center ramp is shot, ball proceeds into fireball electromagnet (ball is held until start of hurry-up mode), "jewel collected" animation/voice-over/music plays to completion, hurry-up animation/music begins, small delay (1-2 sec), ball is released from electromagnet.
Actual Result: Hurry-up mode starts too early, cutting off end of "Jewel collected" sequence by a second or two.
Comment: I've seen this happen on a lot of tables when there are multiple modes active. Some actual pins do this, too, but TOTAN and MM might be examples of where it did not happen, if ever.
Graphics Card: NVIDIA Geforce GTX 660 Ti
Ram: 4GB
Version #: 0.007
Display Mode: Full Screen
Display Resolution:1920x1080
Issue 1:
Frequency of Occurrence: ~90%
Expected Result: During "Shoot the Genie" multiball mode, ball strikes Genie, is attracted (smoothly) to drop hole directly in front of Genie playfield statue, ball is then dropped below playfield to start multiball sequence.
Actual Result: Ball dances around drop hole and seems to escape the gravity well/simulated magnetic field, ball re-enters play and multiball is canceled when pinball detects ball striking other monitored playfield elements.
Comment: Ball "bouncing and wobbling" issue is present on other platforms, is very irritating, but is worse on PC version.
Issue 2:
Frequency of Occurrence: saw once
Modes active: "Collect Jewel" lit. "Fireball hurry-up start" lit.
Expected Result: When left center ramp is shot, ball proceeds into fireball electromagnet (ball is held until start of hurry-up mode), "jewel collected" animation/voice-over/music plays to completion, hurry-up animation/music begins, small delay (1-2 sec), ball is released from electromagnet.
Actual Result: Hurry-up mode starts too early, cutting off end of "Jewel collected" sequence by a second or two.
Comment: I've seen this happen on a lot of tables when there are multiple modes active. Some actual pins do this, too, but TOTAN and MM might be examples of where it did not happen, if ever.