Sinistar
New member
- Jun 20, 2012
- 823
- 0
Well , here it is, end of August 2013 , Kickstarter tourney is on now, and I check out STTNG pinball this morning , same glitches it had at launch still present , the game ends and gets stuck after launching a ball after the now saving message 90% of the time .
No Big deal , BUT ANNOYING!
The thing I want looked at is the lack of response or heaviness of the pinball as it gets batted by the flippers . It's really bad, you should be able to launch the ball up into the playfield more easily than that, and it used to be better , but now when when you hit a pinball with flippers , it takes more to get a ball into momentum than most other pinballs in the game (same with Premium #1 Twilight Zone , but not as bad ) Do we have a consensus on StarTrek Pinball needing some tweaking to make that ball "less heavy" as it's physics attributes? Compared to the PSVita , it just feels too unresponsive , and that makes the table less fun to play.
No Big deal , BUT ANNOYING!
The thing I want looked at is the lack of response or heaviness of the pinball as it gets batted by the flippers . It's really bad, you should be able to launch the ball up into the playfield more easily than that, and it used to be better , but now when when you hit a pinball with flippers , it takes more to get a ball into momentum than most other pinballs in the game (same with Premium #1 Twilight Zone , but not as bad ) Do we have a consensus on StarTrek Pinball needing some tweaking to make that ball "less heavy" as it's physics attributes? Compared to the PSVita , it just feels too unresponsive , and that makes the table less fun to play.