High-quality Soundtracks using Original Sound Data (Marcel Gonzales)

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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Putting these here for great, great, justice.

http://www.cgmusic.net/archives.html


and

http://gamearchive.askey.org/Pinball/Audio_Files/ (For The Machine, Rollergames, and Black Rose tracks missing from cgmusic)

MP3 Tagged Album of all the tracks: https://copy.com/iZNngRHKCgHn (ready to download to your music library. Consistent tags. Album Art. Attribution to the original sites)

Marcel Gonzales, the original creator of these remastered and remixed tracks, is no longer doing this work. It's a real shame.

http://www.cgmusic.net/archives.html goes into a little bit of technical detail about how these recordings were made. Do a search for his user name on google and you'll see a post back in 2001 with more detail about how he achieved this brilliance.
 
Last edited:

jaredmorgs

Moderator
Staff member
May 8, 2012
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I've updated the OP with a copy.com share of the album.

https://copy.com/EJHMTbrAq8Ez

I tagged all the tracks with EasyTag and added album art and metadata about the tracks. The tracks are ready for adding into your favourite music player or cloud music service.
 

superballs

Active member
Apr 12, 2012
2,653
2
I think they might have re-recorded the sounds for the PC version. I haven't really scrutinized it but it sounds a bit crisper with less clipping than on the mobile platforms.

Not sure if this is in regards to that at all.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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I think they might have re-recorded the sounds for the PC version. I haven't really scrutinized it but it sounds a bit crisper with less clipping than on the mobile platforms.

Not sure if this is in regards to that at all.

Unrelated.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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Chrome should work. It's the only browser that supports Flash on Linux.

Chrome tries to load VLC to play the audio files. And that doesn't work at all. This site actually requires flash to work.

Anyone able to download the audio streams?
 

sellenoff

FarSight Programmer
Aug 17, 2012
76
0
I think they might have re-recorded the sounds for the PC version. I haven't really scrutinized it but it sounds a bit crisper with less clipping than on the mobile platforms.

Not sure if this is in regards to that at all.

It's likely the fact that it's not compressed for mobile devices. The original recorded audio was @ 44.1K IIRC and then down sampled to 11.25K for mobile and then (possibly?) further compressed when packed into the game resource. ( I recall seeing an ADPCM tag for the mobile resource packager ).

Mike could comment better about it.

But for sure, they didn't re-record it.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
It's likely the fact that it's not compressed for mobile devices. The original recorded audio was @ 44.1K IIRC and then down sampled to 11.25K for mobile and then (possibly?) further compressed when packed into the game resource. ( I recall seeing an ADPCM tag for the mobile resource packager ).

Mike could comment better about it.

But for sure, they didn't re-record it.

Is there a technical reason why the audio is so heavily compressed on Android and iOS? I'd love to hear the audio at 22.1Khz (at a minimum) on mobile, but I'm not sure if older devices could handle the extra RAM required to cache the streamed sounds.

I know Ryan has had all sorts of issues with the Farsight audio mixer on Android. http://digitalpinballfans.com/showt...-the-Mechanical-Sound-Effect-Delay-in-Android documents the current status.

Also, for those interested about ADPCM: http://en.wikipedia.org/wiki/Adaptive_differential_pulse-code_modulation
 
N

netizen

Guest
It's likely the fact that it's not compressed for mobile devices. The original recorded audio was @ 44.1K IIRC and then down sampled to 11.25K for mobile and then (possibly?) further compressed when packed into the game resource. ( I recall seeing an ADPCM tag for the mobile resource packager ).

Mike could comment better about it.

But for sure, they didn't re-record it.

Not something I expect you specifically to answer sellenoff:
If the audio is being compressed, and mixed down to a single channel for mobile couldn't there be some additional audio pre-production being done? Things like removing as much of the overlapping frequencies as possible to allow for the samples to play cleaner/clearer with limited artifacting etc, and pre compression and limiting before the actual mp3/ogg compression and change in the sample rate. With the right application of multi-band compressors and eq work ahead of time, knowing what the compression algorithims will do to the audio file there can be attempts made to get the best possible product.

Admittedly this is where it gets into that esoteric aural ground, like the Apple AAC mastering for iPod sort of discussion that is beginning to happen more and more.
 

spoonman

New member
Apr 20, 2012
1,435
3
Nice. Thanks for sharing.

Why are they named .m3u? It's no biggie as I can save and rename to mp3, but wouldn't it make sense so it can stream on most every browser?
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
Nice. Thanks for sharing.

Why are they named .m3u? It's no biggie as I can save and rename to mp3, but wouldn't it make sense so it can stream on most every browser?

I was wondering that as well. Still don't know why...
 

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