Bug PS4 (NA) Version 1.03 Master Bugs List

Status
Not open for further replies.

Michael DiFilippo

New member
Mar 26, 2012
350
0
We might want to add to the list that Season 1 ball pack is select-able in-app but not located in the PSN so pack cannot be purchased.

I may be in the minority but I love these packs.
 

Stephen Snow

FarSight Employee
Oct 11, 2012
99
0
We just had someone comment on facebook that they haven't been able to buy any season 3 content at all... has anyone else had problems with this?
 

Michael DiFilippo

New member
Mar 26, 2012
350
0
We just had someone comment on facebook that they haven't been able to buy any season 3 content at all... has anyone else had problems with this?

Hello Stephen,

I'd assume that any reports of this would be investigated and fixed. Now a lot of us are wondering what the status is in terms of this master bug list.

Can you share some work in progress? i.e. sound patch, tables that are being addressed?

It would be nice to see regular updates like our PC threads.
 

smbhax

Active member
Apr 24, 2012
1,803
5
Don't know if these are PS4-specific, but anyway:

- Genie: the "1" digit in the score readout is slightly smaller than the other digits.

- Junk Yard: if you let the ball fall straight down onto the very top left part of the left flipper, it does not rebound off the flipper rubber as expected, but instead slips straight down the flipper and into the drain.
 

Metalzoic

New member
Jun 8, 2012
907
0
We just had someone comment on facebook that they haven't been able to buy any season 3 content at all... has anyone else had problems with this?

Seriously man?
Pin Wiz put all this effort into creating this topic that literally lists over 100+ problems that need to be addressed, but you ignore all that completely to ask us if anyone is having trouble buying your game? Really? Well that tells us why after nearly a year the PS4 version is still a wreck and after 2 1/2 years the Vita version still hasn't been fixed. Apparently you guys don't care so long as people can still give you money for your broken game.

As a customer that owns every table on both the Vita and PS4 this pisses me off more than anything you guys have done yet.
 

rehtroboi40

New member
Oct 20, 2012
1,668
0
Oh wow... maybe its a blessing poeple cant buy more right now.

Then I've been blessed twice LOL!

My first "blessing" occurred when I bought the 360 version of TPA on day one. Three more DLC's would release, and no more.

My next blessing happened when, because of the first "blessing", I bought a PS4 thinking it would be the best version. Since then we have been "blessed" with only three, count 'em, three updates and 6 season 3 tables. Microsoft's new bully, uh...I meant, parity clause delays new PS4 content a month behind the Xbox One. The only people more "blessed" right now are WiiU owners who were told in 2012 that their console would be supported.

To all members of the forum, be advised: TPA delays are now to be considered "blessings".

All hail FarSight!
 
Last edited:

smbhax

Active member
Apr 24, 2012
1,803
5
Seriously man?
Pin Wiz put all this effort into creating this topic that literally lists over 100+ problems that need to be addressed, but you ignore all that completely to ask us if anyone is having trouble buying your game? Really? Well that tells us why after nearly a year the PS4 version is still a wreck and after 2 1/2 years the Vita version still hasn't been fixed. Apparently you guys don't care so long as people can still give you money for your broken game.

As a customer that owns every table on both the Vita and PS4 this pisses me off more than anything you guys have done yet.

He wasn't ignoring it; obviously he's seen it. He was hoping to get feedback from us so that he could look into yet another problem. He probably should have created a separate topic for it, but still.
 

smbhax

Active member
Apr 24, 2012
1,803
5
I suppose it's worth mentioning as an "All Tables" issue that if you have the plunger pulled back before the ball settles in the plunger lane, when you then release the plunger after the ball has settled, the ball does not react to the strike of the plunger.

I noticed today that this bug does *not* exist in the Android version. : P It was in the PS3 version from the beginning, though, and has been there since launch on PS4.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
Hi, I was lucky to find this thread.
Has anyone reported problems with Star Trek The Next Generation not recording high scores?

I'll get a score high enough to be registered on the list, I enter my initials, then it shows the highscore list but without the newer score.
After that, it shows the score correctly for the current game.

It's done this several times (though not ALL the time).
I don't know if this is a real glitch or something with my system, but it's strange that it only happens sometimes... usually in the 10 billion point range.

Thanks in advance for any feedback,
Mark

After playing some more with STTNG, it looks like no new highscores are being recorded. I hope this is a software bug that will be corrected soon and not a problem with my ps4!

Is anyone else seeing the highscore glitch on Star Trek the Next Generation?

Thanks,
McFly

Could not reproduce.

Thanks PiN WiZ. I don't know if it's been fixed yet (haven't played in a while on PS4), but MM also has a huge circular "burn" look in the middle of the table. I've not noticed this on the PC or 360 versions.

I have confirmed the dark look of the center playfield and Pinballz Arcade where they have Medieval Madness located in a dimly lit environment. The reason this effect is not seen on the PC or Xbox 360 version is because those versions lack dynamic lighting.

Also, the X input icon appears at the top left when selecting between the main menu and the my table screen.

This was an issue on the ps3 too.

Confirmed and added to the OP.

We might want to add to the list that Season 1 ball pack is select-able in-app but not located in the PSN so pack cannot be purchased.

I may be in the minority but I love these packs.

Confirmed and added to the OP.

Don't know if these are PS4-specific, but anyway:

- Genie: the "1" digit in the score readout is slightly smaller than the other digits.

- Junk Yard: if you let the ball fall straight down onto the very top left part of the left flipper, it does not rebound off the flipper rubber as expected, but instead slips straight down the flipper and into the drain.

The "1" digit on Genie's scoreboard is displaying correctly.

Also...on Junk Yard, I let the ball drop straight down onto the very top of the left flipper and got the dead flipper pass every time which is the expected behavior.

I suppose it's worth mentioning as an "All Tables" issue that if you have the plunger pulled back before the ball settles in the plunger lane, when you then release the plunger after the ball has settled, the ball does not react to the strike of the plunger.

I noticed today that this bug does *not* exist in the Android version. : P It was in the PS3 version from the beginning, though, and has been there since launch on PS4.

Confirmed and added to the OP.
 
Last edited:

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
[MENTION=4640]RSchwantner[/MENTION]

FYI, I have confirmed and added the following issues to the PS4 master bugs/issues list in the OP.

Main Menu / UI / All Tables Issues

• The "X" input icon appears partially for a split second at the top left-hand corner of the screen when pressing "X" to start on the main splash screen and when selecting between the Main Menu and the My Tables screen.

• Season 1 Ball Pack is selectable in-game but is not located on the PSN Store so the ball pack cannot be purchased.

• Pulling the plunger back before the ball settles in the plunger lane then releasing the plunger after the ball has settled results in a collision error where the plunger fails to plunge the ball into play.
 

smbhax

Active member
Apr 24, 2012
1,803
5
The "1" digit on Genie's scoreboard is displaying correctly.

Also...on Junk Yard, I let the ball drop straight down onto the very top of the left flipper and got the dead flipper pass every time which is the expected behavior.
Eh well I guess I'll have to get screenshots/video some time.
 

smbhax

Active member
Apr 24, 2012
1,803
5
Genie @ 1080p:

abXgXM.png


The "1" and "4" in the score display are shorter (or higher?) than the other digits. Compare the vertical position of the middle crossbar of the "4" with the vertical position of the middle crossbar of the "5" next to it, and the vertical position of the middle crossbar behind the "1" with the vertical position of the crossbar behind the "0" next to it.

This is the case no matter where in the score the "1" and "4" appear, and is readily apparent if you watch the score display animate as the score is going up--the digits sort of jump around a bit due to the height disparity between them and the other numbers.
 

smbhax

Active member
Apr 24, 2012
1,803
5
Here's the dead dead bounce off a spot near the top of the left flipper in Junk Yard--it does look like it's hitting right near the top of the flipper so maybe the collision is being counted as with the slingshot instead...but I have this problem repeatedly in Junk Yard, whereas I've never run into it on other tables:

 

smbhax

Active member
Apr 24, 2012
1,803
5
Oops, let's also not forget the framerate slowdown on CV during multiball:

1) Start Cirqus Voltaire.
2) After launching the ball, make sure you're in camera 4, locked.
3) Activate "Frenzie" multiball (probably happens with some other modes too, although I didn't get it in regular Highwire Multiball--but the Ringmaster isn't raised during that, so maybe that had something to do with it).
==> From time to time during this mode, the game will slow to maybe 75% speed for a few seconds at a time, with the balls moving in slow-motion across the table.

Videos (occurs at about 0:06 in both of these, for instance):

https://www.facebook.com/photo.php?v=10203076533299275
https://www.facebook.com/photo.php?v=10203076461057469

Re-tested this to make sure it's still around in the latest version, and it is. Here's a lot of slow-mo slowdown in "Razz" multiball:

 
Last edited:

DopedToInfinity

New member
Mar 31, 2012
440
0
On LCA the motor noise from the playfield keeps playing at all times, and on POTO it is impossible to enter your initials. It won't let you cycle through the letters.
 

smbhax

Active member
Apr 24, 2012
1,803
5
Dr. Dude: Camera 3 is zoomed out to an unusual degree, making the table seem tinier than the other tables.

Class of 1812: The playfield texture is very low resolution, much more so than the other tables.

Firepower: Frequent pops/snaps in the audio during normal gameplay.
 

Jigen

New member
Aug 17, 2014
14
0
Circus Voltaire: There's a graphical glitch around one of the left flashing lights (left center of table) which is blocking out other lighting effects. It's super obvious and always present, but I can take a pic if necessary.

There is a much more subtle version of this graphical bug present on the Victory table on the right center.
 

Barrel Seeker

New member
Dec 26, 2014
3
0
Trivial to these others - but High Speed bonus countdown sound is muffled until it reaches the last couple thousand.
 
Status
Not open for further replies.

Members online

No members online now.

Members online

No members online now.
Top