Recent content by Jason Juneau

  1. J

    Twilight Zone Slingshot Art Reversed

    That is an interesting find, I need to look into how the table was initially shipped and get back to you guys. Thanks for pointing this out, I am surprised we would have passed approval if this is indeed wrong in our game.
  2. J

    360 Elvira Scared Stiff

    The wobbling boogie men were not part of the initial production model shipped. For approval reasons, we could not do the moving boogie men, the lights on the candles and skulls are also not in the initial production model of the table.
  3. J

    PS3 TAXI -- far and above, best work yet, just BEAUTIFUL... thank you farsight.

    The ps3 lighting is high on my list, I am hoping to have you a fix soon. Thanks for keeping us on our toes.
  4. J

    PS3 Muted colors/lighting in some PS3 tables

    I am hoping to make a run through the ps3 lighting very soon. I apologize for the inconsistency in the lighting on the ps3. Keep pointing this stuff out guys, it keeps us motivated to always improve and fix our mistakes.
  5. J

    360 Elvira Scared Stiff

    I will have to look into the cleavage cover, good point though.
  6. J

    iOS No Good Goofers art issue

    What device are they missing on?, a lot of android and older iphone devices will not have the light bulbs.
  7. J

    360 Elvira Scared Stiff

    In order for us to get WMS approval, we have to release the table as it was "shipped". So anything that was cut or a MOD added later we cannot put in. We are hoping to add some MOD's that are popular to the pinball community if we can get the necessary approvals in the future.
  8. J

    iOS No Good Goofers art issue

    The reason for the upper playfield art looks blurry: depending on how far the camera is from a specific area it will drop the texture size down for performance. I am going to mention this to code and see if we can adjust that value to keep some of the detail in the upper playfield. Thanks again...
  9. J

    Scared Stiff Art Issues

    We are aware of the resolution issues on the backglass area of Scared Stiff. Scared Stiff is a very organic table which made it difficult to keep the polycount down, at the risk of losing the resolution on the table assets where most of the game is played we decided to take the quality loss in...
  10. J

    The Pinball Arcade Selection screen (a quick review of each!)

    Sorry for the long absence, I will be spending some of my time today going through the art forums and trying to answer as many questions as possible. I can say that we are working on a new menu for this game. We are doing are best to get it out there as soon as we can.
  11. J

    iOS Flippers not aligned with yellow dots

    The flipper positions and angles are done with numbers. The right flipper is an exact mirror of the left flipper. The cases where the flipper is not lining up with the hole in the floor, the problem is with the play field texture, not the flippers. In some cases the texture on the play field and...
  12. J

    CV Ramp Problem

    No excuse for missing the decals. We were concentrated on the visual look of the light coming on and off and missed the decals. We are trying to get these fixes out for our community as fast as we can. Thanks for all the feedback and keep it coming.
  13. J

    PS Vita PS Vita Graphical Problems

    Thanks for the feedback, we are currently working on many of these bugs. Some of the transparency that you guys are not seeing is performance related, we can only have so much transparent geometry before the performance is hurt.
  14. J

    360 Art on backbox mirrored on Theatre and Tales

    The backbox textures on all the tables will be updated with a fix shortly, thanks again for helping us out. Thanks for the support!
  15. J

    CV Ramp Problem

    We are missing the decal. I will also make another pass on the transparency. Thanks for the heads up guys, I am hoping to get this fix to you in the near future

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