Recent content by Just Some Guy

  1. J

    Will High Resolution textures be include for PC Season 1 and 2 games in DirectX11 ?

    Thank you for the reply. Though redoing the work with a new camera would surely improve the resolution of the table's textures, it's the compression which is a bigger problem in my opinion. Of course the source images may be that compressed (you would know better than me) but it seems like...
  2. J

    DMD on second screen solved....(kind of)

    I may not have been clear: you have this tearing because you turned it off.
  3. J

    Why can't I "force" external AA onto the DX11 Beta?

    I don't know what AMD are using at "24x Supersampling" because it will certainly not be 24x. That sounds like a combination of MSAA+Supersampling similar to NVIDIA's "32xS" which is 2x2 SSAA plus 8xMSAA. (16xS = 2x2 SSAA + 4x MSAA) 2x2 SSAA would be equivalent to the backbuffer being 2x your...
  4. J

    DX11 Public Beta Bugs

    What is your backbuffer resolution set to? I am using 1080p and every table is locked to 60 FPS with 4x MSAA (quality 100) and 16x anisotropic filtering. I'm on Windows 8.1 and my PC only has a 570 rather than a 680. As far as the game is concerned, G-Sync just means that V-Sync is disabled...
  5. J

    DX11 Public Beta Now Available

    Well you can enter custom values, they just don't work. It picks something else from the list.
  6. J

    DX11 Public Beta Now Available

    Not a bug but it would be nice if we could enter custom values for the backbuffer width/height.
  7. J

    DMD on second screen solved....(kind of)

    Did you disable Aero/Desktop Composition? That's what enables Triple Buffering on the desktop, and disabling it will cause everything to tear.
  8. J

    Minor Gripe with changing default Flipper behavior (Controller)

    Agreed, this is quite frustrating and should be a relatively easy fix.
  9. J

    Why can't I "force" external AA onto the DX11 Beta?

    Most (all?) DirectX 11 applications do not support MSAA injection. Those options typically only apply to DirectX 9 and older titles, or OpenGL. The fix here is to increase the backbuffer resolution as Alex suggests. If you use 3840x2160 on a 1920x1080 screen, that is effectively 4x...
  10. J

    Will High Resolution textures be include for PC Season 1 and 2 games in DirectX11 ?

    As much as I would like to see higher resolution artwork if it exists, I would also like to see far less texture compression or even an option for uncompressed textures. Tables like Cirqus Voltaire are particularly bad for this, with ugly JPEG-like artifacts on objects in plain view such as the...
  11. J

    PC - Request Pay twice for different platforms?

    The "post-processing" option to enable lighting was available on my iPad. Anything physics related are either intentional tweaks that will almost certainly be coming to the other platforms, or side-effects of moving to another version of the engine. It's not like they're rebuilding the tables...
  12. J

    PC - Request Pay twice for different platforms?

    Ah but you're thinking in terms of old physical media. On iTunes if I bought a film in 720p, I can now download the 1080p version for free. I bought 128K AAC files and I now get 256K downloads for free. (previously they charged a nominal fee for this) Even with physical media, I was able to...
  13. J

    PC - Request Pay twice for different platforms?

    When I buy on Steam, I get the Windows, Mac, and Linux versions of a game. When I had a PS3, I bought Portal 2 and it came with a Steam copy of the game. (Win/Mac/Linux) More and more PS3 games come with a Vita copy of the game, and Sony let you upgrade your PS3 games to the PS4 versions. If I...
  14. J

    Higher Quality AA For Nvidia Cards [Guide]

    Which is the default setting. You can honestly look at the examples posted and say that the image should be as blurred as it is? Disabling post-processing shows you how SGSSAA should look. It still doesn't render correctly though, blurring the image, and is a significant performance hit.
  15. J

    Higher Quality AA For Nvidia Cards [Guide]

    High quality anti-aliasing should not be blurring the image. You are mistaken: http://www.nvidia.com/object/coverage-sampled-aa.html This is common when people enable SGSSAA without using the correct compatibility bits - then it will blur the image considerably. Enabling SGSSAA should not...

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