The game now runs at an exact, constant 61.8 FPS. This technically eliminates the speed issue.
Any chance the game will be changed so that the simulation speed isn't locked to the framerate? I'm betting that the game running normal speed at 120 FPS looks fantastic.
OS Version: Windows 7 64-bit
Graphics Card: NVIDIA Geforce GTX 660 Ti
Ram: 8GB
Version: 0.008
Display Mode: Full Screen
Display Resolution: 1920x1080
I just tried this and have experienced the same thing.
Log.txt
vs 0.008
Main Start
Init Steam
Init Achievements
Init Heap
Largest Memory Chunk =...
OS Version: Windows 7 64-bit
Graphics Card: NVIDIA Geforce GTX 660 Ti
Ram: 8GB
Version: 0.008
Display Mode: Full Screen
Display Resolution: 1920x1080
I have had this happen as well. Once it happened, and both cannons stopped, but the game would send the ball to the inlane instead of loading it...
Title Bug: Performance - Game runs too fast on 120Hz monitor
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GTX 660 Ti
Ram: 8GB
Version #(Bottom right of game screen):
Display Mode: Windowed or Fullscreen
Display Resolution: Tested at 720p windowed, 1080p fullscreen
Frequency of...
I tried searching around but I couldn't find anything about this. When the display blinks in some circumstances, such as it displays "Quick Multiball" after getting it from the mirror, I can't actually see the text. It's fine on the Vita, but on the PS3 it just looks blank. Is this a bug with...
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