Oh boy, the localization looks very broken now. And I'm referring to the german one. Parts of the Season descriptions are completely unreadable, the others don't have any text at all.
*click*
Also the descriptions don't match
"Jetzt kaufen" ("buy now")
leads to
one Stern pack and
"Hilfe und...
Using individual trophy "folders" for every table-pack is indeed a wacky idea. But using individual sets of trophies ("folders") for each season would do it for me. Well, I guess Sony wouldn't allow something like this either, despite the many games that are now released in seasons like "The...
Yes I do the same.
But it looks like the Leaderboard-Access on the Vita seems to be bug ridden. Viewing the Leaderboard on PS3 is rather quick and reliable, but on the Vita it takes significantly longer and sometimes loads, loads and loads, but nothing happens at all or there are just Zeros...
I too noticed the Lag. But after setting the PS3 maximum resolution to 720x (the display settings), it plays fine. I guess there's problem with the PS3s upscaler, when setting the resolution to 1080x.
Game Version: most recent EU-Version 1.05:
Attack from Mars
Localization-Glitch leads to reproducable crash
When accessing the wizard goals of AFM with the Vita System language switched to German, the wizard goal-tutorial is glitched. I haven't checked with all the other non-english languages...
Another Bug I found:
Table: Twilight Zone
When accessing the tutorial for the standard/master goals the attract mode background music isn't turned off when the new tune starts, like with most of the other tables. So, two tunes are playing at the same time, resulting in a dissonant mess until a...
This really looks nice, but I haven't played it myself. But I haven't played that much pinball games since the days of the many Commodore Amiga Pinball games (Pinball Dreams, -Fantasies, -Illusions, Slam Tilt ...) anyway ... and well, now TBA ;)
But it looks like the game came out for the PSone...
Well, it doesn't "hurt my hand". I'm just off with the timing, because I have to press the button much harder than with the Vita Version (because the Vita doesn't use analog shoulder buttons). And this maybe isn't such an huge issue with everyone, because it depends on the state your buttons are...
Game Version: most recent EU-Version 1.05:
Black Knight
Of all the tables the "Black Knight" is the one with the most glitches. And it seems like earlier PS3 versions had the same issues.
Not only does the ball disappear behind the left flipper (as already mentioned on page one), but if the...
I think it seems it's more problematic with people with some bad aligned (or maybe worn out) controllers. Some don't even notice a problem, while others (like me) have to press the shoulder buttons real hard to use the upper flipper(s).
I would really appreciate a setting to turn that feature...
No, I have the same issues with the 2 stage tables like Funhouse and Star Trek: TNG.
I already posted the problems I had with my version in the EU-Version Bugs Thread.
But I'm not sure if this is a bug or a feature :confused::
The PS3 version uses the analog feature of the shoulder buttons...
Usually I play with the standard pinball for the sole reason that somehow my timing is off with other designs... even the golden one distracts me too much :confused:.
But I really would like to see an Commodore Amiga "Boing Ball" Ballskin (as seen in my Avatar) as homage to the glorious age of...
Some problems I found:
1.
I noticed some IMO odd behavior of some tables (those with more than the two regular flippers) in conjunction with the L1/R1 Input. It looks like the PS3 version is using the analog feature of the Dual Shock Controller. So, when pressing the L1/R1 buttons with a light...
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