On a ball with 8,568 switch hits, you'd think that it would reach 250x even on MB...
Didn't know that MM was infiniable that easily. That darned left orbit...
"there is no score element in MM that increases with game length"
uh, BTFK? 50M+? (is there a limit on that?)
And of course MoR...
Ah, yes, it's our friend quadratic progression again, where combo breakers at middles are disproportionately more painful than beginnings or ends (start of Lament notwithstanding). Of course, without Lyman's Lament, none of this really matters because a non-Lament 100M bonus ball, if such a...
And I suppose if you're in multiball all the time, the autoplunged ball save balls (does that make any sense?) would keep going into the bonus X lanes...
time to experiment... again... ack.
Getting back to the original topic... why is the darn switch bonus so low? WHY? Even if they just kept...
Lock preparation in CFBTL has led to many asphyxiations of virtual snack bar workers as of late. I'm looking at you, right hand targets... at least they rotate on bumper hits.
Other annoying shots: early shots on Delta Ramp in STTNG lead to right outlane (how are yours going to the left...
Glad you like it. I just googled "monster bash prototype", and the only things that came up were various playfield errata. So not sure what to make of that there.... It's possible that the MoR starting bonus was lower or something...
"Start Lyman's Lament..." okay...
"... before entering...
how on earth are you nudging? I must be doing it wrong, because I can't save the ball with just a single digital nudge in any table. I can do it with 2 consecutive (one warning) in CFBTL, and I've gotten lucky on STTNG and done 3 consecutive (two warnings/double danger), but I've never been able...
AFM: (5,000,000 + (49,570 * S) + (250,000 * M)) * BXM
MM: (25,000 + (870 * S)) * BXM
MB: (50,000 + (370 * S)) * BXM
How to verify this:
On AFM and MM, the Super Skill Shot passes three switches. I found out the numbers in AFM by looking directly at the "end of ball bonus" in the Status Report...
Huh... interesting. My account on VPF is differently named though.
Ah, Groni... That also sounds familiar.
The unity project? I just looked; the thread for it was locked in April. Not sure what to make of it. I didn't search too thoroughly, though.
I guess it'd probably help if I wasn't flinging balls up into Franky and subsequently down into the drain every 30 seconds... I'd never thought about using the [loopable] scoop for that. For bride ramps and FMF it's not too bad to just shoot them, but for Franky and Drac (esp. franky...) ...
(sorry for necro, but no one here seems to care about necros.)
Is Lyman's Lament actually worth actively going for as a scoring goal? The 44 scoop hits usually mean at least 2 MoRs before seeing it (and that's with banging on the scoop to excess), and the switch bonus isn't worth very much...
Thanks to all the welcomers!
Slam23: Good memory! How'd you find me? I registered an account to download tables (TZ, AFM, TSPP, TAF, basically) but I did not post using it. There's like 3 or 4 different versions of VP out at this point and it's way too hard to do anything with any of it. Just...
The only problem with that is if you make the "time for 100% power" time too long, by the time that time expires, it's too late to do anything about a now-draining ball.
Maybe like 0.5s or something? I don't know how long normal keypresses are to begin with...
(obligatory long, winding backstory warning)
I'm finally joining, after about a year of playing TPA, the last six(?) months of which were spent perusing these forums.
In any case:
I started with Future Pinball. (I didn't know how to find a pinball machine at that point). I only played Addams...
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