The audio sample dropout bug is new. I've recently tested The Addams Family and Ghostbusters. The voice samples drop out usually before the end of a sentence. However, I don't think it affects every table, because when playing Cirqus Voltaire & Tales of the Arabian Nights I hear the completed...
Yeah. The photo textures seem a bit lower res compared to a table like Banzai Run. The worst of the worst is still Monster Bash. You would think Farsight scanned a forgotten table from the 1950's with how bad the photo textures look on that.
That table looks better texture wise in DX9 for some...
Yeah. Just tried World Championship Soccer. The voice samples keep dropping. Ruins that particular table for me. Dammit. :(
When you pick the table in the menu it's supposed to sound like this
"Back and Better than ever!!!"
Now it sounds like this
"Back and Better than ev..."
Only negative to this update is on the audio side, getting voice sample audio dropouts on Monster Bash and Gorgar. Haven't checked the other tables Tom, hopefully this gets fixed in the next patch as well.
I hope so. Because before the latest patch, the bugs weren't that bad. Now that the audio is bad on PS4 again, I hope it's fixed to like it was before the patch.
Looking at this video for Battlefield 5 with Ray Traced reflections, it fixes everything that seemed off about the current visual setup of Pinball Arcade, despite the move to realtime lighting effects with the bulbs.
As real as the game looks now, it just isn't reflecting obvious stuff like...
I can confirm the audio for Gorgar is horrible again. Scratching and crackling sounds all the time.
Damn you Auto Update... :(
Listen How it sounded before: Via spoonman
How it sounds now:
https://www.youtube.com/watch?v=xVTdERkcK4I
Tom, seems like this patch broke the audio fix from...
I know you are being honest with this post, but there have been some in your face glaring bugs on previous PS4 builds, enough not to even suspend disbelief with a post like that lol. Good thing is that Tom usually notices right away and works hard to fix it. We're all grateful for that too.
I...
The only thing that is easier for Farsight to do is porting code from the PC to the Xbox One version with ease. (Yeah, I know, "easy" is a understatement)
The trickier part is toning down effects (reflections, and possibly resolution) to meet the 60fps target for the console.
I also noticed...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.