Just got the latest patch for this game, and now Slot Machine Multiball results in ball drains not being detected. Once all balls drain, the machine eventually goes into ball search and announces that 3 balls have been lost.
Call attendant puts all 3 balls in the plunger lane, but the camera...
On the Galaxy S4, there's a camera issue with Haunted House:when the camera zooms in on the upper playfield in portrait orientation, the right side of it extends offscreen and targets are not visible. Switching cameras doesn't seem to help.
Is this where Farsight is located?
http://latimesblogs.latimes.com/lanow/2013/02/big-bear-visitors-undeterred-by-ongoing-dorner-manhunt.html
Stay safe and best of luck...
You know, now that several of the other tables on the mobile platforms have gotten some TLC, I think Funhouse is overdue for a makeover. Rudy actually doesn't look bad, but the table art is still very blurry on the upper part of the playfield (it's particularly noticeable on larger screens).
It's brutal! If the ball goes through the rollover lane below the pop bumper, it's amazingly hard to nudge it to pick the inlane, because it's in this constricted space until the last possible moment. This is probably the one place in TPA where I do a whole lot of tilting.
Has anyone had...
I don't have enough recent experience with the real table to know if this happens here. But I've noticed that, occasionally, you get scored for hitting the Beta Quadrant ramp even though the ball didn't make it all the way up.
It's particularly noticeable with Launch Probe: you get the prize...
Did Black Hole just get significantly faster in the most recent revision (Android 1.8.0, etc.)? I haven't played it in a while so may be imagining things, but it seems as if the pop bumpers got super-turbocharged.
Version 1.8.0 on Android induced re-download of this table. Seems like the bounce off a held flipper isn't as absurdly high as it used to be, and the damsel rescue now works like it's supposed to. Any other changes people noticed?
I might spend some more time with MM in the near future...
Today I managed to get two balls at once into the BBQ/Boogie Bonus hole during multiball, and they got stuck back there in a restless way, moving and rattling around as the hole tried to kick them out. They seemed to be in a position that is not physically possible on a real table, though I'm...
Don't know if this is a bug in the simulation or a physical bug in Taxi, but it seems to be pretty easy to get the ball stuck if you plunge it just hard enough to reach the gate midway up the plunger lane.
Fortunately, call attendant does work in this case.
On the real table, I'm pretty sure these small lights on the upper playfield light up to indicate when you've completed the GOR and GAR target banks. On Android 1.4.2, they seem to be lit all the time (at least, their appearance doesn't change).
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