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    Version 1.38.x

    Excellent, thanks for the link. Love the pretend innocence of the 80s. Would love to see one on Bride of Pinbot (my only real table), I absolutely love the audio and music one it. The music is just superb and so much better than most 'tracker' style music on similar pins.
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    DX11 Public Beta Bugs

    Your call. I'll report the odd bug because like you I care about the game. But I used to spend far more time doing much better reports when I tested properly. You don't get that for free, nor should you.
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    DX11 Public Beta Bugs

    - mouse cursor not hidden (windowed or fullscreen). - Scared Stiff: flasher lighting bug, texture cuts off hard: BTW, should the two front monsters not move?
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    DX11 Public Beta Bugs

    Woohoo, 2560 resolution is back, and new 'Brighter Ball' config! Works, but the ball is now too bright with darks rooms imo. No longer looks realistic. Is there a happy medium? BTW @Farsight, it's great that you're listening and fixing bugs. But I've been meaning to talk about your 'beta...
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    DX11 Public Beta Now Available

    I have seen the same thing, a couple of times or so in every play session (Win8.1 Pro x64, Nvidia GTX970). It's a hard freeze, very short duration, but not something I normally see with games (or DX9), so I suspect it's the DX11 code.
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    DX11 Public Beta Bugs

    BTW speaking of Scared Stiff, there's a long running gfx bug on the feature backlights, most noticable on Stiff in the Coffin (see Fungi's screenshot above) - when its bulb is off, the text outline is white, when it's on the outline disappears. I guess this might be deliberate to make the text...
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    DX11 Public Beta Bugs

    Yep here too, happens all the time. Usually when it finally releases the locked balls after a ball-search, you can then lock just a single ball and it tries to start highwire multi all over again. This can happen several times in a row (you never get the marvel), then at some point it actually...
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    DX11 Public Beta Bugs

    You're right, that explains why the balls are unnaturally dark in lower room settings. I know doing proper 'local' reflections takes GPU performance, but even a global fake reflection (eg. rendered from a single position in the middle of the table) would be better for visibility. Or maybe you...
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    DX11 Public Beta Bugs

    Don't know if this counts, but still lots of ball collision bugs. eg. on my last long AfM session, balls will go through solid geometry at least a few times (that I notice, maybe a few more I don't :)).
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    DX11 Public Beta Now Available

    Attack from Mars is just stunning with room @ 20% (on my AdobeRGB calibrated wide-gamut monitor anyway, the saturated colours work great). It's my favourite table anyway, but the light show on it + the new engine is just superb. The best demo of it from what I've seen so far, though I also...
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    DX11 Public Beta Bugs

    AfM: large Martian decals at the far left and right (vertical middle) briefly corrupt with certain lighting changes. Seems to be when their own general illumination bulbs change level, readily seen during gameplay.
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    DX11 Public Beta Bugs

    2560 resolution width is missing in DX11 config app (30" monitors are typically 2560x1600).
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    Pinball Arcade with SweetFX - lightness control, bloom, etc.

    Haven't tried but I have programmed glow effects. The reason everything goes blurry with strong glow intensities is that you normally don't actually want to blur everything, only bright pixels above a certain threshold. That's why you see parts of the playfield glowing that shouldn't as...
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    Request Touch Controls for Steam version of Pinball Arcade

    Mike Reitmeyer, you can use delay-loaded DLLs for that DLL, then the app will run anywhere, and you just detect at runtime if the DLL is available. re. Gestureworks, what's the latency like? I was about to code my own little touch2key app for PA for my new Win8.1 Pro tablet, but if GW is...
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    Has anyone heard if the Pro-Packs will be a part of the Steam sale?

    Also jumped on the FX2 Humble Bundle. Like others those tables never grabbed me when I demo'ed them before. In fairness now that I've played them a bit, I find that they're quite a bit deeper than they appear on the surface (more features etc). But they just don't know how to tell a story, a...
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    PC Version 1.19.4 Discussion & Feedback

    Yeah, me neither. I've been working in (as well as programming for) video for a while now. Admittedly with most natural footage, sub-sampling matters less when you get to 1080p+ resolutions. But as soon as you have saturated colours, it's still really ugly. And of course that's what games...
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    PC Version 1.19.4 Discussion & Feedback

    When I first tried to customize the keys, I accidentally got both Nudge Up and Plunger Button on the same key. I couldn't work out why the ball kept falling off the launch ramp on STTNG :). BTW is there any reason why Plunger and Plunger Button shouldn't be bound to the same key by default...
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    PC Version 1.19.4 Discussion & Feedback

    @an ox, are you running Nivida? If so look for the Stereoscopic 3D option on their control panel, it's probably enabled. Or if you have TriDef, it's probably that.
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    PC Version 1.19.4 Discussion & Feedback

    Oh yeah one more request that all pin sims seem to forget: the 'ball smacking against the top glass' sound! It's rare but I love it when that happens on a real table. Reminds you of the forces at work (and it's just plain fun).
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    PC Version 1.19.4 Discussion & Feedback

    Still seeing the physics bugs I see on the iPhone. Ball sometimes goes through geometry. The worst example was just now on Tales - the ball entered the left loop, but when it got to the top of the table, it somehow jumped to the highest clear ramp (the swirly bit)! Most extreme I've seen...

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