Master Issues List: Twilight Zone

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
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This is the master issues list for Twilight Zone. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from TZ.

This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.

Latest Updates:

15 Mar 2014
  • Reversed slingshot art issue # 19-504 is fixed!
01 Dec 2013
  • Updated status of issue # 19-003.
30 Jul 2013
  • Added lower playfield lighting issue # 19-515, playfield coloration issue # 19-516, and object geometry issue # 19-517.
31 Mar 2013
  • Added playfield art issues # 19-510 through # 19-514.
30 Mar 2013
  • Added lack of shadows art issue # 19-509

Status key:
  • New - Issues that are newly reported.
  • Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
  • Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
  • Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
  • Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
  • Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
  • Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
  • Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.


GAMEPLAY ISSUES:

19-001: Ball gets stuck above gumball machine when it is loaded
First reported: 01 Dec 2012
Description: Loading a ball into the gumball machine (either through player action or as a side effect from other modes, such as completing Lost in the Zone) often causes a ball to get stuck in the wire bend above the gumball machine.
Devices: All
Status: Acknowledged as of 22 Feb 2013
Notes: The table can often free the ball on its own, although this sometimes takes up to 2 minutes. Sometimes a sharp nudge right will free the ball as well.

19-002: Powerball is not detected if it is in the shooter lane after LITZ
First reported: 02 Dec 2012
Description: If the Powerball is the ball in the trough after Lost in the Zone completes, it is not detected as the Powerball.
Devices: PC
Status: Could not reproduce

19-003: Fast shots to Camera sometimes end up in gumball machine
First reported: 02 Dec 2012
Description: Taking a fast shot into the Camera often travels up the gumball machine's exit lane. Since this trips the switch there, the player is not awarded a Camera award if lit, since the table thinks the ball just came out of the gumball machine. In extreme cases, the ball will ghost through the table and actually load the gumball machine from a Camera shot.
Devices: All
Status: Confirmed, open as of 17 Mar 2013

19-004: LITZ Champion score not saved
First reported: 03 Dec 2012
Description: The Lost in the Zone Champion score is not retained after exiting to table select menu.
Devices: All
Status: Working as designed. FarSight is not yet able to save tables' secondary score lists due to integrity checks in the table ROMs.

19-005: Camera view number is incorrect
First reported: 04 Dec 2012
Description: The displayed playfield camera view number is that of the plunger camera view, not the playfield camera view. Cycling through views fixes the issue until the next ball.
Devices: All
Status: Unknown

19-006: Status report freezes regulation multiball restart timer
First reported: 06 Dec 2012
Description: Trapping the remaining ball long enough to reach the status report will stop the multiball restart timer.
Devices: All
Status: Not a bug. The actual table does this as well.

19-007: Right ramp awards Spiral shots during Spiral mode
First reported: 07 Dec 2012
Description: While Spiral is running, shots to the right ramp that feed the bridge diverter will award Spiral shots if the left Spiral magnet is still eligible to do so.
Cause:Bridge diverter throws ball too far back up the left orbit, tripping the switch there.
Devices: All
Status: Unknown

19-008: Ball stuck under flipper as LITZ is ending causes various issues
First reported: 07 Dec 2012
Description: If a ball is stuck under the upper right flipper when Lost in the Zone finishes, the table may not restore player control of the flippers, may lock the camera on the plunger, may remain stuck on the "Player 1 Continue" display, and/or exhibit other weirdness. Alternatively, it may ignore the ball and continue normally, which results in an unearned 2-ball "multiball".
Devices: All
Status: Confirmed, open as of 17 Mar 2013
Notes: The Power audibly counts down the last five seconds of LITZ. To avoid this issue, quickly look at the upper right flipper when the Power says "Two..." and release any ball under it. Avoid using the right flipper during the final second of LITZ.

19-009: Ball vanishes in multiball and leaves table unplayable after other ball drains
First reported: 17 Dec 2012
Description: One ball "disappears" during multiball. After the remaining ball drains, the ROM still thinks one ball is in play. Call Attendant does not help, so the table is unplayable at this point.
Devices: All
Status: Confirmed, open as of 17 Mar 2013

19-010: List of oddities from actual table
First reported: 22 Nov 2012
Description: See linked thread for full details. This is a list of errata/quirks in the real table provided in order to forestall reports on any of them as bugs in the TPA version.
Devices: N/A
Status: Not bugs. The actual table does these things as well.

19-011: Table plays 2 balls at a time after LITZ, player loses a ball each time either ball drains
First reported: 02 Feb 2013
Description: After Lost in the Zone completes, the table launches two balls. After each drain, the table relaunches a new ball, but the player loses a ball in the process. This continues until the player has "lost" all balls he would have had had the table not been relaunching them into play.
Devices: iOS
Status: Unknown

19-012: Wizard Goals not registering on PS3 version
First reported: 09 Feb 2013
Description: Wizard Goals do not register upon fulfilling their conditions in the PS3 version.
Devices: PS3
Status: Could not reproduce

19-013: Camera gets stuck on shooter lane
First reported: 10 Feb 2013
Description: Camera rarely gets stuck on shooter lane. Table can still be played using most zoomed-out plunger camera view. Corrects itself on next ball.
Devices: PS3
Status: Could not reproduce

19-014: Plunger loses strength after a failed plunge
First reported: 30 Nov 2012
Description: After a plunge that falls back into the shooter lane, subsequent plunges have severely reduced strength, to the point where a full plunge won't even make it out of the lane. This corrects itself after a few plunges.
Devices: All
Status: Acknowledged as of 05 Dec 2012
 
Last edited:

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
ART ISSUES:

19-501: Powerball appears as a normal steel ball
First reported: 01 Dec 2012
Description: The Powerball appears as a normal steel ball instead of a white ceramic ball if the default ball skin is used.
Devices: iOS
Status: Fixed

19-502: Clock is clouded over
First reported: 29 Nov 2012
Description: The clock plastic has a white haze to it that isn't true of the real clocks. Might be a transparency effect gone bad?
Devices: Android, iOS
Status: Confirmed, open as of 17 Mar 2013

19-503: Gumball machine glass is nearly invisible
First reported: 29 Nov 2012
Description: The gumball machine glass is very hard to see. Alternatively, on iOS the glass is easily visible but tends to clip a lot and become opaque in places.
Devices: Android, iOS
Status: Confirmed, open as of 17 Mar 2013

19-504: Art on slingshots is reversed
First reported: 01 Dec 2012
Description: The left slingshot has the right slingshot's art (mirrored) and vice versa.
Devices: All
TPA Version: PC v1.24.8
Status: Fixed in PC v1.24.8

19-505: Playfield on Vita is of poor quality
First reported: 13 Feb 2013
Description: Twilight Zone on the Vita has lower visual quality than earlier tables. It appears blurred and low-resolution.
Devices: Vita
Status: Confirmed, open as of 17 Mar 2013

19-506: Lamp above left spiral should be yellow, not green
First reported: 28 Nov 2012
Description: The left slingshot has the right slingshot's art (mirrored) and vice versa.
Devices: All
Status: Acknowledged as of 29 Nov 2012

19-507: Inserts in Powerfield are reversed and low resolution
First reported: 28 Nov 2012
Description: The 1,000,000 and 750,000 inserts are reversed; the orange 750,000 insert belongs on the right. Additionally, the inserts are very low-res.
Devices: All
Status: Acknowledged as of 29 Nov 2012

19-508: Two of the Greed targets are white when lit and yellow when unlit
First reported: 28 Nov 2012
Description: Two of the Greed targets change color when lit.
Devices: All
Status: Acknowledged as of 29 Nov 2012

19-509: Table has no shadows
First reported: 06 Feb 2013
Description: Table elements, such as rails, cast no shadows. Other tables do have rail shadows, such as TOTAN.
Devices: All
Status: Confirmed as of 30 Mar 2013

19-510: Posts missing from Powerfield
First reported: 18 Mar 2013
Description: The metal posts that hold up the rubber rings on the edge of the Powerfield are missing.
Devices: Android
Status: Could not reproduce. The posts are clearly visible on the iPad 3.

19-511: Metal guide missing from rocket kicker
First reported: 18 Mar 2013
Description: The metal guide in the rocket kicker is missing, causing the ball to be visible from below between the two posts.
Devices: Android
Status: Unknown

19-512: Blue plastic piece missing from above skill shot scoop
First reported: 18 Mar 2013
Description: The indicated plastic is missing.
Devices: Android, iOS
Status: Confirmed, open as of 31 Mar 2013

19-513: Clock does not light up while it is active
First reported: 18 Mar 2013
Description: While the clock is running, it does not illuminate.
Devices: Android, iOS
Status: Confirmed, open as of 31 Mar 2013

19-514: Right slingshot is missing upper nut
First reported: 31 Mar 2013
Description: The right slingshot is missing the nut in its upper corner.
Devices: All
Status: Confirmed, open as of 31 Mar 2013

19-515: Slingshots and ball return guides do not appear to be illuminated
First reported: 20 Jul 2013
Description: The indicated parts of the table do not appear to be affected by the lamps under them. (For example, the slingshots have the same brightness as the rocket kicker plastic, but the rocket is unlit and the slingshots have lamps under them.)
Devices: All
Status: New

19-516: Playfield under upper right flipper is too dark
First reported: 24 Jul 2013
Description: The area of the playfield under the upper right flipper is a very dark blue - much darker than the surrounding area. See photos in linked thread for details.
Devices: All
TPA Version: iOS v1.2.11, Android v1.15.1
Status: Confirmed, open as of 30 Jul 2013

19-517: Autolauncher ramp ring and bracket geometry are clashing
First reported: 24 Jul 2013
Description: The metal ring for the autolauncher ramp runs through the metal bracket nearby. In addition the bracket itself appears both in its actual location and blended in with the playfield surface below. See photos in linked thread for details.
Devices: Android
TPA Version: Android v1.15.1
Status: Confirmed, open as of 30 Jul 2013
 
Last edited:

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
SOUND ISSUES:

19-601: Game over music incorrect and behaves erratically
First reported: 11 Feb 2013
Description: If a game ends very quickly, the game over music may be incorrect and may play only once, leaving silence.
Devices: PS3
Status: Unknown

19-602: The Jackpot sound is missing its higher-pitched component
First reported: 28 Nov 2012
Description: When a jackpot or Mania jackpot is scored, the resulting sound only plays its bass portion.
Devices: All
Status: Acknowledged as of 29 Nov 2012

19-603: The clock motor is exceptionally loud
First reported: 28 Nov 2012
Description: Whenever a timed mode, the clock makes a very loud grating sound as it ticks. It should be much softer.
Devices: All
Status: Acknowledged as of 29 Nov 2012

19-604: Earning an extra ball fires the replay knocker erroneously
First reported: 20 Nov 2012
Description: Earning an extra ball fires the knocker after the Talky Tina sequence. It shouldn't.
Devices: All
Status: Acknowledged as of 29 Nov 2012
 

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