Fuseball
New member
- May 26, 2012
- 484
- 0
I noticed that the drop targets pop back up instantaneously when you complete them... Which makes me think that the Gorgar roms are not being used. There would always be a gap between the last drop target dropping down, the game recognising this and firing the solenoid to pop them back up again.
I know there have traditionally been problems emulating Gottlieb's System 80 hardware, but I thought that the early SS Williams and Bally games have had working emulation for some time.
The background heartbeat is also running constantly, whereas I think the game's sound board is monophonic (one sound at a time) and any sound effect (bumper hit, spinner etc.) will override and kill the background sound until it is finished or another sound effect is triggered and takes precedence. You only really get the background sound if nothing else is going on.
I'd love to get some confirmation on whether it is emulated or not... and please use emulation for Black Knight, when you make it. There's a lot of stuff that was missing from PHOF.
I know there have traditionally been problems emulating Gottlieb's System 80 hardware, but I thought that the early SS Williams and Bally games have had working emulation for some time.
The background heartbeat is also running constantly, whereas I think the game's sound board is monophonic (one sound at a time) and any sound effect (bumper hit, spinner etc.) will override and kill the background sound until it is finished or another sound effect is triggered and takes precedence. You only really get the background sound if nothing else is going on.
I'd love to get some confirmation on whether it is emulated or not... and please use emulation for Black Knight, when you make it. There's a lot of stuff that was missing from PHOF.