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Farsight Studios
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<blockquote data-quote="RetroDude" data-source="post: 5719" data-attributes="member: 187"><p>Mike,</p><p>Thanks for the info.</p><p></p><p>I'm a software developer myself. It can't be a whole heck of a lot of fun trying to "fix" bugs in the original ROM code.</p><p></p><p>For those not developers, it's not exactly an easy fix. The code in the ROM chips is designed for very specific hardware. This includes the memory holding the score. You can't simply change the number of bits of memory that holds the score without modifying the programming stored on the ROM.</p><p>Modifying the code on the ROM will result in bits of the program code being in different memory locations, causing other issues.</p><p></p><p>As I believe was mentioned, fix one thing, breaks something else entirely unrelated.</p><p></p><p>The gist of it is this.</p><p>We want accurate representations of the physical machines. </p><p>That's exactly what we got!</p><p></p><p>Does it suck that high scores roll over?</p><p>Yep.</p><p>I'd rather have FarSight use their resources on other things, though.</p><p></p><p>Frankly, I'd rather have more machines developed, physics improvements to allow good drop-catches, the improved lighting for all of the machines, and mostly the PC version to be released.. with enough options and features to allow multiple monitor cabinet builds.</p><p></p><p></p><p>Keep up the good work Mike, and all else at FarSight.</p><p>You don't get thanked enough to cover all the *****ing you are subjected to.</p><p></p><p>Oh, and as far as why some machines handle higher scores?</p><p>Simply different people designing the hardware and software. Memory and chip size is cheap now. It wasn't always.</p><p>It wasn't THAT many years ago that every bit of memory had to be allocated carefully.</p></blockquote><p></p>
[QUOTE="RetroDude, post: 5719, member: 187"] Mike, Thanks for the info. I'm a software developer myself. It can't be a whole heck of a lot of fun trying to "fix" bugs in the original ROM code. For those not developers, it's not exactly an easy fix. The code in the ROM chips is designed for very specific hardware. This includes the memory holding the score. You can't simply change the number of bits of memory that holds the score without modifying the programming stored on the ROM. Modifying the code on the ROM will result in bits of the program code being in different memory locations, causing other issues. As I believe was mentioned, fix one thing, breaks something else entirely unrelated. The gist of it is this. We want accurate representations of the physical machines. That's exactly what we got! Does it suck that high scores roll over? Yep. I'd rather have FarSight use their resources on other things, though. Frankly, I'd rather have more machines developed, physics improvements to allow good drop-catches, the improved lighting for all of the machines, and mostly the PC version to be released.. with enough options and features to allow multiple monitor cabinet builds. Keep up the good work Mike, and all else at FarSight. You don't get thanked enough to cover all the *****ing you are subjected to. Oh, and as far as why some machines handle higher scores? Simply different people designing the hardware and software. Memory and chip size is cheap now. It wasn't always. It wasn't THAT many years ago that every bit of memory had to be allocated carefully. [/QUOTE]
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