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Farsight Studios
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Genie (1979)
3,000,000 Wizard Goal Too Challenging?
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<blockquote data-quote="vikingerik" data-source="post: 123837" data-attributes="member: 3745"><p>I scored 4.5M last night (3 ball game), to my own surprise. I had reached the 3M wizard goal before, but only with the glitchy extra ball stacking, and wanted to do it for real.</p><p></p><p>I found the big leak in my game: uncontrolled shots from the rightmost flipper. On a rolling feed from that flipper's inlane, it's often possible to shoot directly into the upper playfield. That's nice, but if you miss, you're in big trouble with a fast uncontrolled rebound. So I stopped shooting almost anything from the rightmost flipper (only the star drop targets when lit), instead letting the ball drop to one of the lower flippers. My ball times went way up.</p><p></p><p>My other leak was in holding the lower-right flipper to roll an incoming ball up the right inlane. This is standard pinball instinct, but is actually dangerous on this table, because of the low separator to the right outlane. Better to keep the right flipper down to dead-pass whenever possible. (Same principle holds in Black Hole, mirrored - don't let any balls roll up the left inlane there.)</p><p></p><p>I also started shooting the spinner more. It never seemed worthwhile - just one bonus advance and maybe 100x10 points from spinning, small change that you can get anywhere on the table. But the spinner is very safe and lots of good things can happen: bounce into the upper playfield, or slide past the bumpers up to the top rollovers, or just rattle around the bumpers for a while for 2000 per hit (in a 3 ball game.)</p><p></p><p>Finally, a key shot is backhanding the Score Bonus hole directly from a trap on the lower right flipper. This is possible and pretty safe. You need to be able to collect the bonus regularly to keep the score moving along.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 123837, member: 3745"] I scored 4.5M last night (3 ball game), to my own surprise. I had reached the 3M wizard goal before, but only with the glitchy extra ball stacking, and wanted to do it for real. I found the big leak in my game: uncontrolled shots from the rightmost flipper. On a rolling feed from that flipper's inlane, it's often possible to shoot directly into the upper playfield. That's nice, but if you miss, you're in big trouble with a fast uncontrolled rebound. So I stopped shooting almost anything from the rightmost flipper (only the star drop targets when lit), instead letting the ball drop to one of the lower flippers. My ball times went way up. My other leak was in holding the lower-right flipper to roll an incoming ball up the right inlane. This is standard pinball instinct, but is actually dangerous on this table, because of the low separator to the right outlane. Better to keep the right flipper down to dead-pass whenever possible. (Same principle holds in Black Hole, mirrored - don't let any balls roll up the left inlane there.) I also started shooting the spinner more. It never seemed worthwhile - just one bonus advance and maybe 100x10 points from spinning, small change that you can get anywhere on the table. But the spinner is very safe and lots of good things can happen: bounce into the upper playfield, or slide past the bumpers up to the top rollovers, or just rattle around the bumpers for a while for 2000 per hit (in a 3 ball game.) Finally, a key shot is backhanding the Score Bonus hole directly from a trap on the lower right flipper. This is possible and pretty safe. You need to be able to collect the bonus regularly to keep the score moving along. [/QUOTE]
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