Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
A pre-emptive strike against flipper lag!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smbhax" data-source="post: 105276" data-attributes="member: 396"><p>I just wanted to put out here a firm thread in which we say a firm "NO!" to flipper lag in the pinball game. Let's not have any delay in flipper response at all this time around, please. : )</p><p></p><p>FarSight's earlier "Pinball Hall of Fame" games on both PS2 and later PS3 had no perceptible flipper lag; the flippers had a crisp feel, responding instantly when you pressed the controller button, just like those of us used to real pinball would expect them to--this allowed for shots to go precisely where they were aimed, and one's aim could translate perfectly between playing digitally and playing the real tables. And it was good.</p><p></p><p>Unfortunately, on the PS3 version of The Pinball Arcade, FarSight decided to use some rendering techniques that inserted a frame or two of delay for graphics processing between the time you pressed the button and the time the flipper actually flipped, throwing off the player's aim and making the game feel sluggish and unresponsive--in the end, less realistic and less fun. While they eventually managed to cut the delay in half, it is still there and still prevents the game from feeling like real pinball; if you're someone who likes to go back and forth between real pinball and digital pinball, then when you get home and fire up The Pinball Arcade after a visit to your local arcade, if you're like me you'll whiff your first shots because you've forgotten you have to flip early to compensate for the game's delayed flipper response.</p><p></p><p>Hopefully FarSight will have learned from their experience with the PS3 version, and the PS4 version will be as responsive and lifelike as their games of yore! Because if you haven't got quick flippers, you haven't really got a pinball game, have you?</p><p></p><p>~~~~~</p><p></p><p>For me, while the shiny new graphics of the PS4 version will probably be a plus, the flipper response is the make-or-break issue as to whether I'll be moving up from the PS3 version. So I'll anxiously be awaiting reports from the day one buyers on how the flippers feel on the PS4!</p></blockquote><p></p>
[QUOTE="smbhax, post: 105276, member: 396"] I just wanted to put out here a firm thread in which we say a firm "NO!" to flipper lag in the pinball game. Let's not have any delay in flipper response at all this time around, please. : ) FarSight's earlier "Pinball Hall of Fame" games on both PS2 and later PS3 had no perceptible flipper lag; the flippers had a crisp feel, responding instantly when you pressed the controller button, just like those of us used to real pinball would expect them to--this allowed for shots to go precisely where they were aimed, and one's aim could translate perfectly between playing digitally and playing the real tables. And it was good. Unfortunately, on the PS3 version of The Pinball Arcade, FarSight decided to use some rendering techniques that inserted a frame or two of delay for graphics processing between the time you pressed the button and the time the flipper actually flipped, throwing off the player's aim and making the game feel sluggish and unresponsive--in the end, less realistic and less fun. While they eventually managed to cut the delay in half, it is still there and still prevents the game from feeling like real pinball; if you're someone who likes to go back and forth between real pinball and digital pinball, then when you get home and fire up The Pinball Arcade after a visit to your local arcade, if you're like me you'll whiff your first shots because you've forgotten you have to flip early to compensate for the game's delayed flipper response. Hopefully FarSight will have learned from their experience with the PS3 version, and the PS4 version will be as responsive and lifelike as their games of yore! Because if you haven't got quick flippers, you haven't really got a pinball game, have you? ~~~~~ For me, while the shiny new graphics of the PS4 version will probably be a plus, the flipper response is the make-or-break issue as to whether I'll be moving up from the PS3 version. So I'll anxiously be awaiting reports from the day one buyers on how the flippers feel on the PS4! [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
A pre-emptive strike against flipper lag!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top