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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
A pre-emptive strike against flipper lag!
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<blockquote data-quote="ER777" data-source="post: 106170" data-attributes="member: 1208"><p>Its the frame of processing delay FS built in to facilitate the lighting that people are talking about. Its not actual input delay but has that effect in terms of perception. That one frame equates to 16.6ms that the display is already behind the inputs and physics engine. Its not a lot on its own but paired with the other factors mentioned, like the bad PS3 scaler or more importantly TVs with a lot of post-processing, it becomes quite noticeable. </p><p></p><p>The VGA converter or a low latency monitor, or even just the proper settings on the TV do a good job of mitigating the part that the TV introduces (mostly from post-processing in many cases). SD on a CRT TV has been the only way I've tried that has felt 100% lag free but that's a big visual trade-off.</p><p></p><p>Nothing can be done about any part that the PS3 itself is contributing of course, but what this thread is about is telling FS not add any native delay for effects again. Most of us assume it wouldn't be necessary on the PS4 but it doesn't hurt to say it. My expectation is that on PS4 the only lag would be the minimal amount the TV display adds, which like you said can be worked with.</p></blockquote><p></p>
[QUOTE="ER777, post: 106170, member: 1208"] Its the frame of processing delay FS built in to facilitate the lighting that people are talking about. Its not actual input delay but has that effect in terms of perception. That one frame equates to 16.6ms that the display is already behind the inputs and physics engine. Its not a lot on its own but paired with the other factors mentioned, like the bad PS3 scaler or more importantly TVs with a lot of post-processing, it becomes quite noticeable. The VGA converter or a low latency monitor, or even just the proper settings on the TV do a good job of mitigating the part that the TV introduces (mostly from post-processing in many cases). SD on a CRT TV has been the only way I've tried that has felt 100% lag free but that's a big visual trade-off. Nothing can be done about any part that the PS3 itself is contributing of course, but what this thread is about is telling FS not add any native delay for effects again. Most of us assume it wouldn't be necessary on the PS4 but it doesn't hurt to say it. My expectation is that on PS4 the only lag would be the minimal amount the TV display adds, which like you said can be worked with. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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A pre-emptive strike against flipper lag!
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