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Farsight Studios
The Pinball Arcade / Farsight Studios
Any news on sound improvement?
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<blockquote data-quote="slowtide" data-source="post: 268530" data-attributes="member: 1983"><p>I know this is probably not a top priority issue for most players, but I was really hoping farsight would eventually work on the genereal sound presentation of the game.</p><p>Everything sounds lo-fi, undynamic and monaural, almost like an early 90s pinball simulation.</p><p></p><p>- Most mechanical sounds seem to be sampled at an incredibly low sample-rate and in mono. It would make a huge difference for realism, if they upped the sample rate and provided stereo samples (or at least stereo positioning of the mono samples). Many sounds also suffer from a lack of force/dynamics (bumpers, flippers, knocker) and variation.</p><p></p><p>- From what I can tell, it seems that all music cues and sfx played by the pinball hardware were recorded from the original machines in the room using a mic/field recorder with varying quality and in mono. That would explain the music looping issues and overlaying samples being cut off. Has there been word from farsight why they didn't use sound emulation? Especially PS4, XboxOne and PC should provide enough CPU-Power. Or was the programming too complex?</p><p></p><p>I'm on Ps4 and maybe the situation on PC is different.</p></blockquote><p></p>
[QUOTE="slowtide, post: 268530, member: 1983"] I know this is probably not a top priority issue for most players, but I was really hoping farsight would eventually work on the genereal sound presentation of the game. Everything sounds lo-fi, undynamic and monaural, almost like an early 90s pinball simulation. - Most mechanical sounds seem to be sampled at an incredibly low sample-rate and in mono. It would make a huge difference for realism, if they upped the sample rate and provided stereo samples (or at least stereo positioning of the mono samples). Many sounds also suffer from a lack of force/dynamics (bumpers, flippers, knocker) and variation. - From what I can tell, it seems that all music cues and sfx played by the pinball hardware were recorded from the original machines in the room using a mic/field recorder with varying quality and in mono. That would explain the music looping issues and overlaying samples being cut off. Has there been word from farsight why they didn't use sound emulation? Especially PS4, XboxOne and PC should provide enough CPU-Power. Or was the programming too complex? I'm on Ps4 and maybe the situation on PC is different. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Any news on sound improvement?
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