Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Black Hole (1981)
Black Hole Tactics and Strategies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FurVid" data-source="post: 7291" data-attributes="member: 19"><p>Here's my strategy (from another thread about a month ago, but I'll add a bit):</p><p></p><p>first goal is to light upper capture hole by completing the spot targets. Can hit at least some of these from all flippers. If ball is on right flipper and only lower spot targets needed, can hit to capture hole and then flip cross-table from upper left.</p><p></p><p>if ball goes to lower level before above is done, can either lock in capture hole or try to open gate and deliberately drain. too risky to just play the balls out down there when work is still needed on upper level. It is good though to complete right three-bank a couple times to light extra ball on the upper level - then hit from upper right flipper after letting ball drain with gate open. That's probably the easiest extra ball - usually get that one several times a game.</p><p></p><p>don't start multiball until at least one of BLACK or HOLE is completed. send balls to lower level as much as possible during multi ball. perhaps completing upper drops if not done yet and one is close.</p><p></p><p>once back down to one ball try to complete BLACK or HOLE if both aren't done yet and one is close. Otherwise just keep going to lower level and try to get 5x bonus and as much lower level bonus as possible. This point (when back down to one ball after multiball) is about the only time in the game in which I feel I can just go for points, since it's not possible to start a new multiball until after drain.</p><p></p><p></p><p>Shots to master:</p><p></p><p>top rollunder - can do from caught ball, but learn to hit from upper right flipper after ball return through gate - lots of extra balls here.</p><p></p><p>gravity tunnel - can do from caught ball, but very important to learn to hit on reentry - flip just as ball touches lower flipper - repeatedly send balls back here during multiball, unless need to complete upper drops.</p><p></p><p>upper lock - usually best from caught ball, upper flipper better</p><p></p><p>lower lock - caught ball from right flipper - watch for quick return around loop to left flipper (common cause of drains) - often better if you nick the top (closer to you) side of the path.</p><p></p><p>lower drops - right bank to open gate, left bank to rack up points</p><p></p><p>upper spots - as mentioned above, almost always first thing to go for - try to learn ways to hit from all three flippers</p><p></p><p>lower multiplier - usually don't need to go for this early on, since almost any good ball will quickly be 5x</p></blockquote><p></p>
[QUOTE="FurVid, post: 7291, member: 19"] Here's my strategy (from another thread about a month ago, but I'll add a bit): first goal is to light upper capture hole by completing the spot targets. Can hit at least some of these from all flippers. If ball is on right flipper and only lower spot targets needed, can hit to capture hole and then flip cross-table from upper left. if ball goes to lower level before above is done, can either lock in capture hole or try to open gate and deliberately drain. too risky to just play the balls out down there when work is still needed on upper level. It is good though to complete right three-bank a couple times to light extra ball on the upper level - then hit from upper right flipper after letting ball drain with gate open. That's probably the easiest extra ball - usually get that one several times a game. don't start multiball until at least one of BLACK or HOLE is completed. send balls to lower level as much as possible during multi ball. perhaps completing upper drops if not done yet and one is close. once back down to one ball try to complete BLACK or HOLE if both aren't done yet and one is close. Otherwise just keep going to lower level and try to get 5x bonus and as much lower level bonus as possible. This point (when back down to one ball after multiball) is about the only time in the game in which I feel I can just go for points, since it's not possible to start a new multiball until after drain. Shots to master: top rollunder - can do from caught ball, but learn to hit from upper right flipper after ball return through gate - lots of extra balls here. gravity tunnel - can do from caught ball, but very important to learn to hit on reentry - flip just as ball touches lower flipper - repeatedly send balls back here during multiball, unless need to complete upper drops. upper lock - usually best from caught ball, upper flipper better lower lock - caught ball from right flipper - watch for quick return around loop to left flipper (common cause of drains) - often better if you nick the top (closer to you) side of the path. lower drops - right bank to open gate, left bank to rack up points upper spots - as mentioned above, almost always first thing to go for - try to learn ways to hit from all three flippers lower multiplier - usually don't need to go for this early on, since almost any good ball will quickly be 5x [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Black Hole (1981)
Black Hole Tactics and Strategies
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top