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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Black Knight.... Anyone else finding the PS3 version extremely difficult??
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<blockquote data-quote="Fuseball" data-source="post: 38970" data-attributes="member: 539"><p>The rules for those drop targets are messed up in TPA. Completing both banks on the upper playfield 3 times (lighting all 3 arrows underneath them) or completing both banks on the lower playfield 3 times will light extra ball at the top of the left ramp (just next to the ball lock). What SHOULD happen is that the two banks you completed to light the first extra ball should be reset (turns arrow lights off) which makes sense. However, what happens in TPA is that lighting the first extra ball from the upper playfield resets the red drop target banks on both upper and lower playfields, and lighting it from the lower playfield resets the blue drop target banks. This is a mistake in their scripting of the table.</p><p></p><p>To light the second extra ball (lit at the turnaround) you must light all the arrows beneath all 4 drop target banks, including the ones that were reset when you lit the first extra ball.</p><p></p><p>The arrows should only be blinking in succession when the game is animating the lights on award of lighting or collecting an extra ball. It's made more confusing by the fact that TPA does this to the wrong drop target banks.</p><p></p><p>Trust me, this game makes a lot more sense when the rules are correct. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fuseball, post: 38970, member: 539"] The rules for those drop targets are messed up in TPA. Completing both banks on the upper playfield 3 times (lighting all 3 arrows underneath them) or completing both banks on the lower playfield 3 times will light extra ball at the top of the left ramp (just next to the ball lock). What SHOULD happen is that the two banks you completed to light the first extra ball should be reset (turns arrow lights off) which makes sense. However, what happens in TPA is that lighting the first extra ball from the upper playfield resets the red drop target banks on both upper and lower playfields, and lighting it from the lower playfield resets the blue drop target banks. This is a mistake in their scripting of the table. To light the second extra ball (lit at the turnaround) you must light all the arrows beneath all 4 drop target banks, including the ones that were reset when you lit the first extra ball. The arrows should only be blinking in succession when the game is animating the lights on award of lighting or collecting an extra ball. It's made more confusing by the fact that TPA does this to the wrong drop target banks. Trust me, this game makes a lot more sense when the rules are correct. :) [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Black Knight.... Anyone else finding the PS3 version extremely difficult??
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