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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
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<blockquote data-quote="Fuseball" data-source="post: 18771" data-attributes="member: 539"><p>Sigh...</p><p></p><p>Is the Shoot Again insert (at the base of the bonus sword) ever lit? I've definitely had extra balls awarded by the table but not seen any indication.</p><p></p><p>Still enjoying the table despite all the bugs and differences to the original. Hope the emulation isn't too far away.</p><p></p><p>Revised Update: Definitely not getting the Shoot Again lamp lit for the first extra ball, but I think it comes on (and bizarrely stays on) for the second extra ball. It should be being lit when you collect an extra ball on either playfield and going out when you start playing that extra ball (so long as there are no more extra balls stacked).</p><p></p><p>The lamp animation on lighting the first extra ball at the top-left rollover is wrong and I think it is leaving arrow lamps in a funny state. If you light the first extra ball by completing the drop target banks on the upper playfield 3 times, it should cycle the orange and blue drop target arrow lamps on the upper playfield. Similarly if you complete the banks on the lower playfield first it should cycle those. At present it is cycling then clearing the blue drop target bank arrows on both playfields if you complete the sets on the lower playfield and cycling then clearing the orange arrows if you complete the upper playfield. This is clearing down the wrong arrows!</p><p></p><p>What should happen is that all the drop target arrow lamps are unlit on the playfield that earned you the extra ball. Basically, completing both sets of drop target banks on a playfield 3 times triggers the arrow lamp cycling animation, lights the first extra ball and clears the lights from those drop target banks. Ths means that you have to light them 3 times again (as well as completing the ones on the other playfield) to light the second extra ball at the multiplier turnaround. Phew. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fuseball, post: 18771, member: 539"] Sigh... Is the Shoot Again insert (at the base of the bonus sword) ever lit? I've definitely had extra balls awarded by the table but not seen any indication. Still enjoying the table despite all the bugs and differences to the original. Hope the emulation isn't too far away. Revised Update: Definitely not getting the Shoot Again lamp lit for the first extra ball, but I think it comes on (and bizarrely stays on) for the second extra ball. It should be being lit when you collect an extra ball on either playfield and going out when you start playing that extra ball (so long as there are no more extra balls stacked). The lamp animation on lighting the first extra ball at the top-left rollover is wrong and I think it is leaving arrow lamps in a funny state. If you light the first extra ball by completing the drop target banks on the upper playfield 3 times, it should cycle the orange and blue drop target arrow lamps on the upper playfield. Similarly if you complete the banks on the lower playfield first it should cycle those. At present it is cycling then clearing the blue drop target bank arrows on both playfields if you complete the sets on the lower playfield and cycling then clearing the orange arrows if you complete the upper playfield. This is clearing down the wrong arrows! What should happen is that all the drop target arrow lamps are unlit on the playfield that earned you the extra ball. Basically, completing both sets of drop target banks on a playfield 3 times triggers the arrow lamp cycling animation, lights the first extra ball and clears the lights from those drop target banks. Ths means that you have to light them 3 times again (as well as completing the ones on the other playfield) to light the second extra ball at the multiplier turnaround. Phew. :) [/QUOTE]
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