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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Black Knight (1980)
Black Knight Tactics and Strategies
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<blockquote data-quote="Slam23" data-source="post: 133591" data-attributes="member: 896"><p>Good one VikingErik, I'm eagerly awaiting the BK2000 release for iOS. I got fairly good on the original TPA Black Knight and with the seeming similarities between layouts and possibly gameplay, I'm curious if some of my earlier experience will carry-over. </p><p></p><p>Some points that I remember from playing a while back:</p><p>- VikingErik mentioned my tip (thanks!) from the Genie thread, to refine that: keeping up both upper flippers will transfer a full-plunged ball from right to left flipper as mentioned, it then will do a little bounce and just right after that, you'll have a clear shot at the lock loop. This will speed up the locking process and is fun to get in a flow rhytm. You can also cradle the ball at the upper left flipper but I find that I then overthink how to shoot it. A preference thing for sure. </p><p>- Try to avoid shooting the lock area from beneath it (instead of feeding it properly from above), this can lead to a stuck ball and even a broken game. It pays off to try to feed the lock lane properly to see if you can nudge the stuck ball loose. I haven't had success with actually shooting it from underneath as VikingErik mentions to try to get the lock lane moving again, maybe a difference between steam/PC and iOS? </p><p>- Getting the multiplier up to 5x is most safely done when in multiball. Otherwise, it's possible to shoot the left targets from the right flipper (somewhat above the middle target) and bank it towards the multiplier U-turn, this will take the right to left loop and then feed the left flipper. If you shoot it directly from the right flipper, it will go left to right in the U-turn and then veer towards the left outlane. </p><p></p><p>I think BK is un underrated table that with getting a nice flow is actually quite fun to play. Although I concur with Black Hole being more fun in the long run, it's just a more diverse table while BK tends to be reduced to the one-trick Multiball pony.</p></blockquote><p></p>
[QUOTE="Slam23, post: 133591, member: 896"] Good one VikingErik, I'm eagerly awaiting the BK2000 release for iOS. I got fairly good on the original TPA Black Knight and with the seeming similarities between layouts and possibly gameplay, I'm curious if some of my earlier experience will carry-over. Some points that I remember from playing a while back: - VikingErik mentioned my tip (thanks!) from the Genie thread, to refine that: keeping up both upper flippers will transfer a full-plunged ball from right to left flipper as mentioned, it then will do a little bounce and just right after that, you'll have a clear shot at the lock loop. This will speed up the locking process and is fun to get in a flow rhytm. You can also cradle the ball at the upper left flipper but I find that I then overthink how to shoot it. A preference thing for sure. - Try to avoid shooting the lock area from beneath it (instead of feeding it properly from above), this can lead to a stuck ball and even a broken game. It pays off to try to feed the lock lane properly to see if you can nudge the stuck ball loose. I haven't had success with actually shooting it from underneath as VikingErik mentions to try to get the lock lane moving again, maybe a difference between steam/PC and iOS? - Getting the multiplier up to 5x is most safely done when in multiball. Otherwise, it's possible to shoot the left targets from the right flipper (somewhat above the middle target) and bank it towards the multiplier U-turn, this will take the right to left loop and then feed the left flipper. If you shoot it directly from the right flipper, it will go left to right in the U-turn and then veer towards the left outlane. I think BK is un underrated table that with getting a nice flow is actually quite fun to play. Although I concur with Black Hole being more fun in the long run, it's just a more diverse table while BK tends to be reduced to the one-trick Multiball pony. [/QUOTE]
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