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BlahCade #151: Stern Pinball Arcade VR and Cabinet Shenanigans
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<blockquote data-quote="The loafer" data-source="post: 279903" data-attributes="member: 1434"><p>There is no beating the polished end result that can come from having funds and paid dev talent. Although you may hear comments from me about physics being better in vpx there’s no denying it’s shortcomings too and as stated it’s not for everyone. Great point about multiplayer, that along with the plug and play nature should go some way to satisfying Zen’s audience. Yeah Vp pre vpx was a pain at times. Separate tables for desktop versus full screen use, poor 3rd party support for backglasses, etc I remember well scapino’s pre-rendered tables, Kurt was something else but yes you were confined to just that one view. Thankfully although not perfect, vpx has improved on all of these limitations. Personally I can’t wait for it to get a real 3D engine, probably the last step needed to really compete graphically with the modern commercial sims.</p><p></p><p>I had a good time playing fx3 williams tables on the pincab tonight. They’ve done a great job on the main program though there’s still a lot of work to do with the pincab support. Seriously how hard would it be for them to pop in the matching backglass in the proper folder? Nope I gotta hunt them down. Whatever, no one is perfect and at least they provide some support though I hope active backglasses are coming <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. I’m a little anal about some stuff, Especially the lag issue. Pinball fx 3 seems to have more lag than I am used to so I’m going to have to review options in the Nvidia control panel to see if that can help a bit, hope so! The brain can and does adapt but it seems to be a bit more than acceptable right now. Still it’s apparent the Williams license is in good hands</p></blockquote><p></p>
[QUOTE="The loafer, post: 279903, member: 1434"] There is no beating the polished end result that can come from having funds and paid dev talent. Although you may hear comments from me about physics being better in vpx there’s no denying it’s shortcomings too and as stated it’s not for everyone. Great point about multiplayer, that along with the plug and play nature should go some way to satisfying Zen’s audience. Yeah Vp pre vpx was a pain at times. Separate tables for desktop versus full screen use, poor 3rd party support for backglasses, etc I remember well scapino’s pre-rendered tables, Kurt was something else but yes you were confined to just that one view. Thankfully although not perfect, vpx has improved on all of these limitations. Personally I can’t wait for it to get a real 3D engine, probably the last step needed to really compete graphically with the modern commercial sims. I had a good time playing fx3 williams tables on the pincab tonight. They’ve done a great job on the main program though there’s still a lot of work to do with the pincab support. Seriously how hard would it be for them to pop in the matching backglass in the proper folder? Nope I gotta hunt them down. Whatever, no one is perfect and at least they provide some support though I hope active backglasses are coming ;). I’m a little anal about some stuff, Especially the lag issue. Pinball fx 3 seems to have more lag than I am used to so I’m going to have to review options in the Nvidia control panel to see if that can help a bit, hope so! The brain can and does adapt but it seems to be a bit more than acceptable right now. Still it’s apparent the Williams license is in good hands [/QUOTE]
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