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BlahCade 64: Posterising in the H2H Lobby
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<blockquote data-quote="Xanija" data-source="post: 244142" data-attributes="member: 2707"><p>While I think the new UI may make it easier to create private tournaments, I don't think the new UI did some magic here. I mean, it's more or less just a few parameters changed at the backend to an existing tournament function. </p><p></p><p>About the Head 2 Head mode - I'm trying to think how this could be interesting for me. Lets think about the possibilities, first the actual play:</p><p></p><p>- Players meet via a lobby to play against each other in hotseat mode. Fine. The last thing I want to do is sitting there for 10 minutes (or an hour) until it's my turn again. Even if I was able to see the opponent play. Thanks, but no thanks.</p><p></p><p>- Players play at the same time. I am playing for 20 minutes, then I'm finished. The other player either hasn't finished the first ball or is already waiting for me to finally end this. Even with displaying the score on the opponent's screen, this doesn't really add anything to my play and it doesn't feel right. </p><p></p><p>- Players can define a maximum play time and at the end compare their scores. Could be interesting.</p><p></p><p>- Players play in an asynchronous manner, like in a play-by-email. I could challenge another player (maybe somone on my friend list) and if he accepts, one of us plays the first ball. As soon as the first player has finished his ball, the other player gets a notification for his turn. He could log off in the meantime, play at the next time he logs on, maybe even a few days later. This would solve the problem of different time zones and boring wait times. The current score of the opponent would be visible of course. That could be interesting. </p><p></p><p>Now lets talk about the game mode:</p><p></p><p>- I could think about some kind of ladder, where you can challenge other players. This could be done on a matchmaking system, so players with equal skills would play against each other. Might require a bigger player base, don't know. </p><p></p><p>- Private challenges could also be possible, but this wouldn't affect the ladder. Maybe just some statistics like: Who did I play against, how many wins, how many losses, which tables etc.</p></blockquote><p></p>
[QUOTE="Xanija, post: 244142, member: 2707"] While I think the new UI may make it easier to create private tournaments, I don't think the new UI did some magic here. I mean, it's more or less just a few parameters changed at the backend to an existing tournament function. About the Head 2 Head mode - I'm trying to think how this could be interesting for me. Lets think about the possibilities, first the actual play: - Players meet via a lobby to play against each other in hotseat mode. Fine. The last thing I want to do is sitting there for 10 minutes (or an hour) until it's my turn again. Even if I was able to see the opponent play. Thanks, but no thanks. - Players play at the same time. I am playing for 20 minutes, then I'm finished. The other player either hasn't finished the first ball or is already waiting for me to finally end this. Even with displaying the score on the opponent's screen, this doesn't really add anything to my play and it doesn't feel right. - Players can define a maximum play time and at the end compare their scores. Could be interesting. - Players play in an asynchronous manner, like in a play-by-email. I could challenge another player (maybe somone on my friend list) and if he accepts, one of us plays the first ball. As soon as the first player has finished his ball, the other player gets a notification for his turn. He could log off in the meantime, play at the next time he logs on, maybe even a few days later. This would solve the problem of different time zones and boring wait times. The current score of the opponent would be visible of course. That could be interesting. Now lets talk about the game mode: - I could think about some kind of ladder, where you can challenge other players. This could be done on a matchmaking system, so players with equal skills would play against each other. Might require a bigger player base, don't know. - Private challenges could also be possible, but this wouldn't affect the ladder. Maybe just some statistics like: Who did I play against, how many wins, how many losses, which tables etc. [/QUOTE]
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