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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Terminator 2: Judgment Day (1991)
Bug. Kickback
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<blockquote data-quote="Gear323" data-source="post: 99608" data-attributes="member: 3487"><p>Thanks for the reply Mayuh. I'm only talking about the IOS version at this point running on an iPad and iPad mini. Is that the version you are using? </p><p></p><p>Besides owning a T2 for about 5 years, I also played this pin a ton when it first came out in 1991. All of the T2 cabs did the ball kick that I described. It would happen once every 10 games or so. </p><p></p><p>I've played around 200 games already on here and it is still yet to happen. My problem is that there has been many times where the ball went through the flippers with lots of speed and went right up to the kicker but it seems to get caught up in the corner so it can't make the turn with much speed at all. </p><p></p><p>Here is what I'm asking farsight to do. Take the glass of the real t2 that you have and manually throw some balls from under the flippers into the left corner where the kickback is. See how the ball reacts when it gets to the corner. I believe that you will find that the ball goes smooth around the corner without losing much speed on the real t2. On the virtual for IOS I believe you will find that the ball gets slightly hung up and greatly loses speed. This makes it so it does not make it high enough to trigger the kickback.</p></blockquote><p></p>
[QUOTE="Gear323, post: 99608, member: 3487"] Thanks for the reply Mayuh. I'm only talking about the IOS version at this point running on an iPad and iPad mini. Is that the version you are using? Besides owning a T2 for about 5 years, I also played this pin a ton when it first came out in 1991. All of the T2 cabs did the ball kick that I described. It would happen once every 10 games or so. I've played around 200 games already on here and it is still yet to happen. My problem is that there has been many times where the ball went through the flippers with lots of speed and went right up to the kicker but it seems to get caught up in the corner so it can't make the turn with much speed at all. Here is what I'm asking farsight to do. Take the glass of the real t2 that you have and manually throw some balls from under the flippers into the left corner where the kickback is. See how the ball reacts when it gets to the corner. I believe that you will find that the ball goes smooth around the corner without losing much speed on the real t2. On the virtual for IOS I believe you will find that the ball gets slightly hung up and greatly loses speed. This makes it so it does not make it high enough to trigger the kickback. [/QUOTE]
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