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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation Vita
Bugs, Glitches, and General Issues [PS VITA]
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<blockquote data-quote="Crush3d_Turtle" data-source="post: 13080" data-attributes="member: 484"><p> <table style='width: 100%'><tr><td><p style="text-align: center">Tales of the Arabian Nights</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> During the Genie Battle additional balls cannot easily be launched when playing in the portrait orientation.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Ripley's Believe it or Not!</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> The word "FOR" is written twice on the apron decal.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Black Hole</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Cutout in playfield for drop targets is missing. Targets simply clip into playfield.</li> <li data-xf-list-type="ul"> Credits and ball in play displays on the apron are absent.</li> <li data-xf-list-type="ul"> Re-Entry tube disappears when the ball is being played on the lower playfield.</li> <li data-xf-list-type="ul"> Flippers can be activated during the attract sequence.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Theatre of Magic</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Artwork on the sides of the backbox is mirrored.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Bride of Pinbot</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Pinbot mini-playfield lacks transparency.</li> <li data-xf-list-type="ul"> Artwork on the shuttle ramp is absent.</li> <li data-xf-list-type="ul"> Sides of the shuttle ramp should be transparent.</li> <li data-xf-list-type="ul"> Balls returned to the plunger lane during multiball cannot be plunged when playing in the portrait orientation.</li> <li data-xf-list-type="ul"> Dual path ramp lacks transparency and blocks the view of the right inlane/outlane as well as the "Extra Ball" light above them.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Medieval Madness</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Jittery gameplay from what seems to be a slower framerate.</li> <li data-xf-list-type="ul"> Flippers are spaced too far apart and do not line up with the holes on the playfield.</li> <li data-xf-list-type="ul"> Model for Merlin's Magic kicker is missing.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Funhouse</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Ball will pass through Rudy's mouth and enter into the Hideout kicker.</li> <li data-xf-list-type="ul"> Playfield graphics are segmented into an array of squares separated by black lines.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Criqus Voltaire</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Shadows cast by the flippers do not move when the flippers are activated.</li> <li data-xf-list-type="ul"> Low resolution image on the backglass.</li> <li data-xf-list-type="ul"> Main ramp lacks transparency.</li> <li data-xf-list-type="ul"> The cannon ball on the backglass will sometimes fly out of the backglass.</li> <li data-xf-list-type="ul"> Ball will leave the table through the right side; ball is almost always returned to the plunger lane.</li> <li data-xf-list-type="ul"> Ball passes through the lower section of the main ramp.</li> <li data-xf-list-type="ul"> Load Cannon lights cannot be seen when playing in camera angles 1 and 4.</li> <li data-xf-list-type="ul"> Decals on neon ramp are missing.</li> <li data-xf-list-type="ul"> Lightbulbs under the inlane/outlane guides are not rendered.</li> <li data-xf-list-type="ul"> Wire ramp on the left side is missing all semi-circle rings.</li> <li data-xf-list-type="ul"> Multiple balls may end up in the plunger lane during multiball modes with insufficient plunger strength to launch them back out.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Gorgar</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Horizontal line running across the middle of the playfield.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Monster Bash</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Low resolution texture on side rails.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Black Knight</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Playfield graphics are segmented into an array of squares separated by black lines.</li> <li data-xf-list-type="ul"> Ball passes though the back side of the upper left flipper.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Creature From The Black Lagoon</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Jittery gameplay from what appears to be a slower framerate.</li> <li data-xf-list-type="ul"> Large section of the ramp missing that is used to divert ball to whirlpool.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Taxi</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Ramps lack transparency.</li> <li data-xf-list-type="ul"> Decal on Spin-Out lacks transparency.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Harley Davidson: Third Edition</p> </td></tr></table> <ul> <li data-xf-list-type="ul"></li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Elvira and the Party Monsters</p> </td></tr></table> <ul> <li data-xf-list-type="ul"></li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">No-Good Gofers!</p> </td></tr></table> <ul> <li data-xf-list-type="ul"></li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Scared Stiff</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Very low resolution textures on the playfield and plastics.</li> <li data-xf-list-type="ul"> Jittery gameplay from what appears to be a lower framerate.</li> <li data-xf-list-type="ul"> Ball will clip deep into the flippers when being hit.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Big Shot</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Cutout for drop targets is missing causing the targets to drop into the solid playfield.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">Twilight Zone</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Very low resolution graphics used on the playfield and plastics.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">General Concerns</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Better implementation of portrait mode is possible.</li> </ul><p></p><table style='width: 100%'><tr><td><p style="text-align: center">New UI</p> </td></tr></table> <ul> <li data-xf-list-type="ul"> Check marks for goal completion cover the first word of the goal description.</li> </ul></blockquote><p></p>
[QUOTE="Crush3d_Turtle, post: 13080, member: 484"] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Tales of the Arabian Nights[/CENTER][/td] [/tr] [/table] [LIST] [*] During the Genie Battle additional balls cannot easily be launched when playing in the portrait orientation. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Ripley's Believe it or Not![/CENTER][/td] [/tr] [/table] [LIST] [*] The word "FOR" is written twice on the apron decal. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Black Hole[/CENTER][/td] [/tr] [/table] [LIST] [*] Cutout in playfield for drop targets is missing. Targets simply clip into playfield. [*] Credits and ball in play displays on the apron are absent. [*] Re-Entry tube disappears when the ball is being played on the lower playfield. [*] Flippers can be activated during the attract sequence. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Theatre of Magic[/CENTER][/td] [/tr] [/table] [LIST] [*] Artwork on the sides of the backbox is mirrored. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Bride of Pinbot[/CENTER][/td] [/tr] [/table] [LIST] [*] Pinbot mini-playfield lacks transparency. [*] Artwork on the shuttle ramp is absent. [*] Sides of the shuttle ramp should be transparent. [*] Balls returned to the plunger lane during multiball cannot be plunged when playing in the portrait orientation. [*] Dual path ramp lacks transparency and blocks the view of the right inlane/outlane as well as the "Extra Ball" light above them. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Medieval Madness[/CENTER][/td] [/tr] [/table] [LIST] [*] Jittery gameplay from what seems to be a slower framerate. [*] Flippers are spaced too far apart and do not line up with the holes on the playfield. [*] Model for Merlin's Magic kicker is missing. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Funhouse[/CENTER][/td] [/tr] [/table] [LIST] [*] Ball will pass through Rudy's mouth and enter into the Hideout kicker. [*] Playfield graphics are segmented into an array of squares separated by black lines. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Criqus Voltaire[/CENTER][/td] [/tr] [/table] [LIST] [*] Shadows cast by the flippers do not move when the flippers are activated. [*] Low resolution image on the backglass. [*] Main ramp lacks transparency. [*] The cannon ball on the backglass will sometimes fly out of the backglass. [*] Ball will leave the table through the right side; ball is almost always returned to the plunger lane. [*] Ball passes through the lower section of the main ramp. [*] Load Cannon lights cannot be seen when playing in camera angles 1 and 4. [*] Decals on neon ramp are missing. [*] Lightbulbs under the inlane/outlane guides are not rendered. [*] Wire ramp on the left side is missing all semi-circle rings. [*] Multiple balls may end up in the plunger lane during multiball modes with insufficient plunger strength to launch them back out. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Gorgar[/CENTER][/td] [/tr] [/table] [LIST] [*] Horizontal line running across the middle of the playfield. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Monster Bash[/CENTER][/td] [/tr] [/table] [LIST] [*] Low resolution texture on side rails. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Black Knight[/CENTER][/td] [/tr] [/table] [LIST] [*] Playfield graphics are segmented into an array of squares separated by black lines. [*] Ball passes though the back side of the upper left flipper. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Creature From The Black Lagoon[/CENTER][/td] [/tr] [/table] [LIST] [*] Jittery gameplay from what appears to be a slower framerate. [*] Large section of the ramp missing that is used to divert ball to whirlpool. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Taxi[/CENTER][/td] [/tr] [/table] [LIST] [*] Ramps lack transparency. [*] Decal on Spin-Out lacks transparency. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Harley Davidson: Third Edition[/CENTER][/td] [/tr] [/table] [LIST] [*] [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Elvira and the Party Monsters[/CENTER][/td] [/tr] [/table] [LIST] [*] [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]No-Good Gofers![/CENTER][/td] [/tr] [/table] [LIST] [*] [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Scared Stiff[/CENTER][/td] [/tr] [/table] [LIST] [*] Very low resolution textures on the playfield and plastics. [*] Jittery gameplay from what appears to be a lower framerate. [*] Ball will clip deep into the flippers when being hit. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Big Shot[/CENTER][/td] [/tr] [/table] [LIST] [*] Cutout for drop targets is missing causing the targets to drop into the solid playfield. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]Twilight Zone[/CENTER][/td] [/tr] [/table] [LIST] [*] Very low resolution graphics used on the playfield and plastics. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]General Concerns[/CENTER][/td] [/tr] [/table] [LIST] [*] Better implementation of portrait mode is possible. [/LIST] [table="width: 300, class: outer_border"] [tr] [td][CENTER]New UI[/CENTER][/td] [/tr] [/table] [LIST] [*] Check marks for goal completion cover the first word of the goal description. [/LIST] [/QUOTE]
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