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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation Vita
Bugs, Glitches, and General Issues [PS VITA]
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<blockquote data-quote="BonzoGonzo" data-source="post: 28175" data-attributes="member: 635"><p>sry metalzoic, i too agree with sinistars points and btw prefer tpa over zen/pinballfx</p><p></p><p>yes i played both (all three actually, ps3 and xbox, on latter i had 22 tables and just deleted them when tpa came along) and zen doesnt hold a candle to tpa where it counts -> the table design, music, sfx, modes of gameplay... zen has a guy who does the design by ripping off (not that its necesseraly a bad thing) existing tables, but they don't play half as good... add to that led ball physics plus no-flipper-gap to get a pretty boring pinball experience... </p><p></p><p>but it is really polished one must say... just remember they did the first version of this (pinball fx in 2007) with only 3 tables -> a whitewater clone (mean machine, doesnt play as good), a black knight clone (extreme, despite the ultra annoying theme i actually liked it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) and a star trek the next generation clone (agents, which is really annoying to play for some reason)... that was followed by bucaneer (the addams family clone, nowhere as fun to play as the original)... and when i say clone, they have almost completely ripped off table designs from their 'inspirations' (the table layout is like 95% the same, but sometimes mirrored), that sadly play <u>nowhere</u> as good as the originals... </p><p></p><p>becouse zen studios just doesnt seem to have the experience/understanding in what makes pinball fun... the same thing with shoot em ups and 1on1 fighting games... there are developers that understand what it takes for such a game to be fun (japanese ones, not all of them) and then there is stuff like mortal kombat and killer instinct (they didn't even have grab featured!?! so you just block and nobody can touch you, great), and soldner and such euro shooter crap...</p></blockquote><p></p>
[QUOTE="BonzoGonzo, post: 28175, member: 635"] sry metalzoic, i too agree with sinistars points and btw prefer tpa over zen/pinballfx yes i played both (all three actually, ps3 and xbox, on latter i had 22 tables and just deleted them when tpa came along) and zen doesnt hold a candle to tpa where it counts -> the table design, music, sfx, modes of gameplay... zen has a guy who does the design by ripping off (not that its necesseraly a bad thing) existing tables, but they don't play half as good... add to that led ball physics plus no-flipper-gap to get a pretty boring pinball experience... but it is really polished one must say... just remember they did the first version of this (pinball fx in 2007) with only 3 tables -> a whitewater clone (mean machine, doesnt play as good), a black knight clone (extreme, despite the ultra annoying theme i actually liked it :)) and a star trek the next generation clone (agents, which is really annoying to play for some reason)... that was followed by bucaneer (the addams family clone, nowhere as fun to play as the original)... and when i say clone, they have almost completely ripped off table designs from their 'inspirations' (the table layout is like 95% the same, but sometimes mirrored), that sadly play [U]nowhere[/U] as good as the originals... becouse zen studios just doesnt seem to have the experience/understanding in what makes pinball fun... the same thing with shoot em ups and 1on1 fighting games... there are developers that understand what it takes for such a game to be fun (japanese ones, not all of them) and then there is stuff like mortal kombat and killer instinct (they didn't even have grab featured!?! so you just block and nobody can touch you, great), and soldner and such euro shooter crap... [/QUOTE]
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