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<blockquote data-quote="EldarOfSuburbia" data-source="post: 210534" data-attributes="member: 4106"><p>The second plunger is controlled the same way as the main plunger. The game decides which plunger is in use. Red&Ted also has a second plunger on the left-hand side.</p><p></p><p>Black Knight and Black Knight 2000 both have secondary buttons to control their magna-save features. BK has them left and right, BK2K only has it on the right. These are controlled by whatever buttons you have configured for secondary flipper buttons.</p><p></p><p>Also if it ever comes to TPA, The Shadow has two sets of buttons on either side to control the ramp diverters.</p><p></p><p>AFAIK Haunted House should have extra flipper buttons for the top/bottom levels but they are not implemented in TPA.</p><p></p><p>Jack*Bot makes use of the EB buy-in button to "cheat", and whilst it's not a default setting on any table, you can set up extra-ball buy-ins via the Operator menu on other tables that support it (STTNG, TZ, others?)</p><p></p><p>Then there's the "Fire" button in the middle of the lockdown bar in Black Rose, mapped to the "Start" button in TPA (similar to the cannons in ST:TNG and T2).</p><p></p><p>Am I missing any other weirdness?!</p><p></p><p>Also, how do you plan on implementing nudging?</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 210534, member: 4106"] The second plunger is controlled the same way as the main plunger. The game decides which plunger is in use. Red&Ted also has a second plunger on the left-hand side. Black Knight and Black Knight 2000 both have secondary buttons to control their magna-save features. BK has them left and right, BK2K only has it on the right. These are controlled by whatever buttons you have configured for secondary flipper buttons. Also if it ever comes to TPA, The Shadow has two sets of buttons on either side to control the ramp diverters. AFAIK Haunted House should have extra flipper buttons for the top/bottom levels but they are not implemented in TPA. Jack*Bot makes use of the EB buy-in button to "cheat", and whilst it's not a default setting on any table, you can set up extra-ball buy-ins via the Operator menu on other tables that support it (STTNG, TZ, others?) Then there's the "Fire" button in the middle of the lockdown bar in Black Rose, mapped to the "Start" button in TPA (similar to the cannons in ST:TNG and T2). Am I missing any other weirdness?! Also, how do you plan on implementing nudging? [/QUOTE]
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