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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Tee'd Off (1993)
Bumping captive ball releases ball
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<blockquote data-quote="vikingerik" data-source="post: 131745" data-attributes="member: 3745"><p>I had both of these happen, on the PC version:</p><p></p><p></p><p></p><p>I had the same, the regular ball disappearing into the captive area. Instead of calling the attendant, I played around trying to nudge the double captive balls into their bumpers. Never worked. But after about a minute of that, another ball appeared in the plunger. I don't know if TPA caused that or if the ROM did (don't know how Gottlieb machines handled ball searches and lost balls.) I played that ball for a while, hoping to take advantage of the double captive balls, but in fact that didn't work - when hit, both captive balls would barely move and not reach their bumpers.</p><p></p><p>Then eventually I did have the attendant fix the extra captured ball. The game didn't cope well with two balls in play, starting the bonus count when either drained, then launching two balls into the plunger lane. (This isn't unusual, lots of machines do that when the trough count gets inaccurate.)</p><p></p><p></p><p></p><p>I had this happen too. I think it happened by getting credit for shot #9 but without multiball starting immediately, which I think can happen during Find the Gopher or maybe one of the other rounds. Multiball started when I shot the green hole, which is not the normal way for it to start. I vaguely remember having something else lit at the hole, not sure what, might have been the 8-holes-in-one Lightning Round. Anyway, the game plunged 3 additional balls, and the multiball ended when two drained with two still in play. This could be a ROM bug and not TPA's fault.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 131745, member: 3745"] I had both of these happen, on the PC version: I had the same, the regular ball disappearing into the captive area. Instead of calling the attendant, I played around trying to nudge the double captive balls into their bumpers. Never worked. But after about a minute of that, another ball appeared in the plunger. I don't know if TPA caused that or if the ROM did (don't know how Gottlieb machines handled ball searches and lost balls.) I played that ball for a while, hoping to take advantage of the double captive balls, but in fact that didn't work - when hit, both captive balls would barely move and not reach their bumpers. Then eventually I did have the attendant fix the extra captured ball. The game didn't cope well with two balls in play, starting the bonus count when either drained, then launching two balls into the plunger lane. (This isn't unusual, lots of machines do that when the trough count gets inaccurate.) I had this happen too. I think it happened by getting credit for shot #9 but without multiball starting immediately, which I think can happen during Find the Gopher or maybe one of the other rounds. Multiball started when I shot the green hole, which is not the normal way for it to start. I vaguely remember having something else lit at the hole, not sure what, might have been the 8-holes-in-one Lightning Round. Anyway, the game plunged 3 additional balls, and the multiball ended when two drained with two still in play. This could be a ROM bug and not TPA's fault. [/QUOTE]
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Bumping captive ball releases ball
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