Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Medieval Madness (1997)
castle shots impossible compared to real table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vikingerik" data-source="post: 135704" data-attributes="member: 3745"><p>Nah, TPA is still easier. I got to three High Noons in one game within a day of playing it on TPA. On the real machine, one High Noon is at the edge of my skill. Most of the difference is in catching the Bart and bumper returns which are easy on TPA but unpredictable on the real thing.</p><p></p><p>That said, yeah Cactus isn't nearly as teddybear on TPA as many other tables. That's thanks to the unpredictable rebounds off the drop targets, same idea as TOTAN's lamp which also makes that one of the harder TPA tables.</p><p></p><p></p><p></p><p></p><p>STTNG is indeed pretty darn close in difficulty on TPA... except for the monstrous glaring loophole of automatically catching the right orbit return to shoot it back up. Keep the ball on that railroad and you can easily rape tens of billions out of Borg Multiball.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 135704, member: 3745"] Nah, TPA is still easier. I got to three High Noons in one game within a day of playing it on TPA. On the real machine, one High Noon is at the edge of my skill. Most of the difference is in catching the Bart and bumper returns which are easy on TPA but unpredictable on the real thing. That said, yeah Cactus isn't nearly as teddybear on TPA as many other tables. That's thanks to the unpredictable rebounds off the drop targets, same idea as TOTAN's lamp which also makes that one of the harder TPA tables. STTNG is indeed pretty darn close in difficulty on TPA... except for the monstrous glaring loophole of automatically catching the right orbit return to shoot it back up. Keep the ball on that railroad and you can easily rape tens of billions out of Borg Multiball. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Medieval Madness (1997)
castle shots impossible compared to real table
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top