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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Class of 1812 (1991)
Class of 1812 Tips & Strategies
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<blockquote data-quote="Sumez" data-source="post: 109815" data-attributes="member: 1547"><p>If the left ramp is easy to make, just keep shooting it. If they didn't fix it to make it harder, it really breaks the game since it's the only thing worth doing.</p><p></p><p>Otherwise, the drop targets on each side usually nets the fastest points and are surprisingly safe. When you're not shooting those, get to the top roll-overs (by shooting the spinner) to increase your multiplier which will reward you with other stuff as you progress. Start the multiball when it's available (like at the start of each ball), but no need to actively pursue it.</p><p></p><p>Other tips is: Flippers are standard Gottlieb fare, keep them up when the ball is coming at them, and it will pretty much never go over the edge. Always shoot for the random award before doing anything else, as this will always get you "light extra ball". Proceed to start the multiball, which will send both balls up to the rollovers giving you a good chance to score it, otherwise keep sending balls to the spinner until you get it.</p><p>Starting the multiball is surprisingly easiest by backhanding the right ramp.</p><p></p><p>I'm predicting some painfully long games in the TPA version of this.</p></blockquote><p></p>
[QUOTE="Sumez, post: 109815, member: 1547"] If the left ramp is easy to make, just keep shooting it. If they didn't fix it to make it harder, it really breaks the game since it's the only thing worth doing. Otherwise, the drop targets on each side usually nets the fastest points and are surprisingly safe. When you're not shooting those, get to the top roll-overs (by shooting the spinner) to increase your multiplier which will reward you with other stuff as you progress. Start the multiball when it's available (like at the start of each ball), but no need to actively pursue it. Other tips is: Flippers are standard Gottlieb fare, keep them up when the ball is coming at them, and it will pretty much never go over the edge. Always shoot for the random award before doing anything else, as this will always get you "light extra ball". Proceed to start the multiball, which will send both balls up to the rollovers giving you a good chance to score it, otherwise keep sending balls to the spinner until you get it. Starting the multiball is surprisingly easiest by backhanding the right ramp. I'm predicting some painfully long games in the TPA version of this. [/QUOTE]
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