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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Class of 1812 (1991)
Class of 1812 Tips & Strategies
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 166310" data-attributes="member: 4106"><p>1. You get 1M for completing the rollovers once you've hit 7x bonus, so there's another reason (besides the 6x EB) to max that out. Combine with a 20k spinner shot, keeping the second ball in MB busy up there will be reasonably profitable.</p><p>2. At 7x bonus, max stiffs dug up will get you 4M+ when you drain. Since looping ramps is the fastest way to fill that bonus grid, infinite ramp-looping feeds nicely into this strategy as well.</p><p>3. Technically you can get an EB every ball from the spinner, but it's too difficult to be worth shooting for. If it lights, grab it, otherwise, ignore those bat targets.</p><p>4. The Zom B targets are pretty safe, and the Zom B bonus can be the single highest-scoring shot in the game. If it's lit, go for it. It's tricky getting the full 6M, the grace period isn't long enough and the ball will be bouncing around a bit after hitting the last drop, but 4M+ is do-able.</p><p>5. I'm not sure of this, but I think if you complete the Zom B targets when Grover's is running, it always re-lights Lock.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 166310, member: 4106"] 1. You get 1M for completing the rollovers once you've hit 7x bonus, so there's another reason (besides the 6x EB) to max that out. Combine with a 20k spinner shot, keeping the second ball in MB busy up there will be reasonably profitable. 2. At 7x bonus, max stiffs dug up will get you 4M+ when you drain. Since looping ramps is the fastest way to fill that bonus grid, infinite ramp-looping feeds nicely into this strategy as well. 3. Technically you can get an EB every ball from the spinner, but it's too difficult to be worth shooting for. If it lights, grab it, otherwise, ignore those bat targets. 4. The Zom B targets are pretty safe, and the Zom B bonus can be the single highest-scoring shot in the game. If it's lit, go for it. It's tricky getting the full 6M, the grace period isn't long enough and the ball will be bouncing around a bit after hitting the last drop, but 4M+ is do-able. 5. I'm not sure of this, but I think if you complete the Zom B targets when Grover's is running, it always re-lights Lock. [/QUOTE]
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