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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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PC Beta
Comparing PC beta to PS3 regarding lighting
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<blockquote data-quote="shutyertrap" data-source="post: 96102" data-attributes="member: 134"><p>I plugged my PS3 into my computer monitor so I could do some apples to apples comparisons. Unfortunately I can't take screenshots of my PS3 to highlight the differences, and it's been requested not to post screens of beta tables, so visually this won't be a terribly interesting thread!</p><p></p><p>Still, let's discuss some things so I might be clearer on what I'm seeing. The first and most obvious thing I notice is that the PC has a much hotter glow to it, glow being the optimal word here. It's almost like there's been a diffusion filter put over the whole image. Light seems to bleed out all around the inserts and onto the table surface, which just isn't natural. On the PS3, the light coming out of inserts is contained and more defined.</p><p></p><p>An easy example is to look at the coin doors. In the beta, they're positively on fire, like they'd melt your quarter upon entry. This hotness also makes reading a lit insert near impossible in certain situations. On NGG there is a yellow insert on the left side just above the slingshot that should say 'trap ready'. I'm not saying it's easy to read on the PS3, because it totally isn't, but on the beta it's downright impossible because it's just a yellow blob.</p><p></p><p>So is this just an example of the PS3's lighting system over the Xbox build, which I am presuming is what we are seeing in the beta? Anybody else bothered by this look? Because I'm rather distracted by it, especially on a few select tables (AFM, Pin*Bot, CC).</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 96102, member: 134"] I plugged my PS3 into my computer monitor so I could do some apples to apples comparisons. Unfortunately I can't take screenshots of my PS3 to highlight the differences, and it's been requested not to post screens of beta tables, so visually this won't be a terribly interesting thread! Still, let's discuss some things so I might be clearer on what I'm seeing. The first and most obvious thing I notice is that the PC has a much hotter glow to it, glow being the optimal word here. It's almost like there's been a diffusion filter put over the whole image. Light seems to bleed out all around the inserts and onto the table surface, which just isn't natural. On the PS3, the light coming out of inserts is contained and more defined. An easy example is to look at the coin doors. In the beta, they're positively on fire, like they'd melt your quarter upon entry. This hotness also makes reading a lit insert near impossible in certain situations. On NGG there is a yellow insert on the left side just above the slingshot that should say 'trap ready'. I'm not saying it's easy to read on the PS3, because it totally isn't, but on the beta it's downright impossible because it's just a yellow blob. So is this just an example of the PS3's lighting system over the Xbox build, which I am presuming is what we are seeing in the beta? Anybody else bothered by this look? Because I'm rather distracted by it, especially on a few select tables (AFM, Pin*Bot, CC). [/QUOTE]
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The Pinball Arcade / Farsight Studios
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PC Beta
Comparing PC beta to PS3 regarding lighting
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