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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Comparing PC beta to PS3 regarding lighting
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<blockquote data-quote="shutyertrap" data-source="post: 96684" data-attributes="member: 134"><p>The colors as seen on the iPhone, those are what the tables actually look like in broad daylight. The colors seen on PS3, well those are some interpretation of what they might look like in a slightly darkened room. The colors seen on PC, well it's the PS3 but cranked another 5 notches.</p><p></p><p>It's easy for me to see what's wrong. There are parts of the table that look lit, despite there being no light source to light it in that way. Frequently I see it on the flippers. There appears to be a light source coming from below where they are, but I've never seen on any table bulbs lower than the GI in the inlane. Of the pics you posted, ST:TNG has it going a little, as the bottom of the flipper should not have hi-lights. CC has a lot of unmotivated light sources, but look at Flight 2000 to see it really bad. The flippers are glowing, yet there's not even any GI lighting near 'em.</p><p></p><p>I personally think MM on the PS3 along with FH are the best examples of good lighting, but truthfully, until we get what is proposed for the PS4, you're gonna see this hit and miss style. I don't care for the glow that's being applied to these tables in the beta, especially when there's no shadow. To me it's as bad as when you see a movie that throws an explosion effect on top of a building or car that they didn't actually blow up. It gets the point across, but looks cheesy.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 96684, member: 134"] The colors as seen on the iPhone, those are what the tables actually look like in broad daylight. The colors seen on PS3, well those are some interpretation of what they might look like in a slightly darkened room. The colors seen on PC, well it's the PS3 but cranked another 5 notches. It's easy for me to see what's wrong. There are parts of the table that look lit, despite there being no light source to light it in that way. Frequently I see it on the flippers. There appears to be a light source coming from below where they are, but I've never seen on any table bulbs lower than the GI in the inlane. Of the pics you posted, ST:TNG has it going a little, as the bottom of the flipper should not have hi-lights. CC has a lot of unmotivated light sources, but look at Flight 2000 to see it really bad. The flippers are glowing, yet there's not even any GI lighting near 'em. I personally think MM on the PS3 along with FH are the best examples of good lighting, but truthfully, until we get what is proposed for the PS4, you're gonna see this hit and miss style. I don't care for the glow that's being applied to these tables in the beta, especially when there's no shadow. To me it's as bad as when you see a movie that throws an explosion effect on top of a building or car that they didn't actually blow up. It gets the point across, but looks cheesy. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Comparing PC beta to PS3 regarding lighting
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