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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Dedicated Pinball PC Build Resolution Question
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<blockquote data-quote="relaxation" data-source="post: 227614" data-attributes="member: 5759"><p>The point of a higher resolution would be less jagged edges (aliasing) on things and a more photorealistic experience with a <a href="https://www.sven.de/dpi/" target="_blank">higher PPI form factor</a>. Comments were made by the devs that their textures are 2K by 2K in resolution so if you're running 4K(2160p) with an 8K (DSR or back buffer width, DSR isn't required) output the textures would already be maxed and the metal trim and railings (edges) would be <em>less aliased</em>.</p><p></p><p>I run DX11@1440p (no AA) on my 24" 1080p screen, and while 4K(2160p) is possible I find the <em>less aliased</em> to be so negligible that I found it not worth the processing power (.8 USD a month).</p><p></p><p>Another thing to consider is distance from the monitor, 27" might be in your peripheral vision when in landscape but if you play in portrait like I do, 24" I have to sit further back(our sitting positions/desks may vary) to get the full screen in view for less rapid eye movement (eye strain). Another facet to portrait gaming is the panel itself and how it well it looks in that orientation. I'd look at reviews that showcase the monitors <a href="http://www.tftcentral.co.uk/images/asus_rog_swift_pg279q/viewing_small.jpg" target="_blank">viewing angles</a> since portrait has a thinner viewing angle profile it's more prone to contrast shifting (you do have more leniency when sitting further away).</p><p></p><p>DX9: </p><p>last 3-4 generations of mid-low tier (60w) graphics cards can downscale 4K TPA content, with <a href="http://blog.metaclassofnil.com/?page_id=582" target="_blank">GeDoSaTo</a></p><p><em>you downsample to avoid the horrible blurred mess post-processing and their AA had, so turn PP&AA off)</em></p><p></p><p>DX11: (just config the backbuffer, DSR, or VSR)</p><p>last 2 generations of mid tier graphics(>60w) cards can downscale 1440p TPA content easily.</p><p></p><p><em>Personally, my next choice in a gaming monitor would be a 2nd+ generation of VR product with an OLED screen, more gains than diminishing returns.</em></p></blockquote><p></p>
[QUOTE="relaxation, post: 227614, member: 5759"] The point of a higher resolution would be less jagged edges (aliasing) on things and a more photorealistic experience with a [url=https://www.sven.de/dpi/]higher PPI form factor[/url]. Comments were made by the devs that their textures are 2K by 2K in resolution so if you're running 4K(2160p) with an 8K (DSR or back buffer width, DSR isn't required) output the textures would already be maxed and the metal trim and railings (edges) would be [i]less aliased[/i]. I run DX11@1440p (no AA) on my 24" 1080p screen, and while 4K(2160p) is possible I find the [i]less aliased[/i] to be so negligible that I found it not worth the processing power (.8 USD a month). Another thing to consider is distance from the monitor, 27" might be in your peripheral vision when in landscape but if you play in portrait like I do, 24" I have to sit further back(our sitting positions/desks may vary) to get the full screen in view for less rapid eye movement (eye strain). Another facet to portrait gaming is the panel itself and how it well it looks in that orientation. I'd look at reviews that showcase the monitors [url=http://www.tftcentral.co.uk/images/asus_rog_swift_pg279q/viewing_small.jpg]viewing angles[/url] since portrait has a thinner viewing angle profile it's more prone to contrast shifting (you do have more leniency when sitting further away). DX9: last 3-4 generations of mid-low tier (60w) graphics cards can downscale 4K TPA content, with [url=http://blog.metaclassofnil.com/?page_id=582]GeDoSaTo[/url] [i]you downsample to avoid the horrible blurred mess post-processing and their AA had, so turn PP&AA off)[/i] DX11: (just config the backbuffer, DSR, or VSR) last 2 generations of mid tier graphics(>60w) cards can downscale 1440p TPA content easily. [i]Personally, my next choice in a gaming monitor would be a 2nd+ generation of VR product with an OLED screen, more gains than diminishing returns.[/i] [/QUOTE]
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