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Farsight Studios
The Pinball Arcade / Farsight Studios
Disappointed in texture quality
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<blockquote data-quote="shutyertrap" data-source="post: 161422" data-attributes="member: 134"><p>Truth is, we really don't know all the steps FarSight takes in making these tables. There has been much speculation, things we have been told, and things we were told that later turned out to be a distortion of the truth. </p><p></p><p>I have been up to FarSight twice. I have spoken directly to various members of the team in various manners. With my own eyes I can tell you they do indeed break down the tables. I have been told they photograph the play fields. As far as I know they do not have a 3D scanner, meaning they create their own models. We have been told they have high Rez files for everything, but how and where they use these files, I don't know. </p><p></p><p>There are Bobby King interview threads here on the forum. Read and give a listen. Many of these issues you bring up are dealt with there. I am in no way defending the often head scratching choices in textures and poly counts, but they swear they have hardware related reasons. Take that as you like. I am not of a computer tech background, so I can't argue the fact. I am from a camera background and can complain about many of the lighting choices ad nauseum.</p><p></p><p>Our forum has been active in trying to push FarSight in achieving better. If you saw what the Terminator skull looked like originally, you'd know we can be successful. The PS3 megapatch was partly due to our diligence in not letting things stay as they are. The important thing to remember us that constructive criticism is key, that certain things are never going to change, and others are simply beyond what FarSight can, or is allowed to do.</p><p></p><p>Search the threads, you'll find you are not the first nor fifth to ask these very things.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 161422, member: 134"] Truth is, we really don't know all the steps FarSight takes in making these tables. There has been much speculation, things we have been told, and things we were told that later turned out to be a distortion of the truth. I have been up to FarSight twice. I have spoken directly to various members of the team in various manners. With my own eyes I can tell you they do indeed break down the tables. I have been told they photograph the play fields. As far as I know they do not have a 3D scanner, meaning they create their own models. We have been told they have high Rez files for everything, but how and where they use these files, I don't know. There are Bobby King interview threads here on the forum. Read and give a listen. Many of these issues you bring up are dealt with there. I am in no way defending the often head scratching choices in textures and poly counts, but they swear they have hardware related reasons. Take that as you like. I am not of a computer tech background, so I can't argue the fact. I am from a camera background and can complain about many of the lighting choices ad nauseum. Our forum has been active in trying to push FarSight in achieving better. If you saw what the Terminator skull looked like originally, you'd know we can be successful. The PS3 megapatch was partly due to our diligence in not letting things stay as they are. The important thing to remember us that constructive criticism is key, that certain things are never going to change, and others are simply beyond what FarSight can, or is allowed to do. Search the threads, you'll find you are not the first nor fifth to ask these very things. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Disappointed in texture quality
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